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25.56 Kb
Blinkscript powered Z-Defocus to handle astigmatism, cat-eye occlusion, chromatic aberration.
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5.40 Kb
A simple rank filter operation created in blink
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6.75 Kb
Repeat and stretch pixels to create digital glitch effects.
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5.83 Kb
Updated version of my original pixelsort plugin - this time in BlinkScript, so it works in newer Nuke versions! And added some new features.
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17.97 Kb
This is a tool that creates brushstrokes following 3D informations (camera, pworld and nworld) to orient properly. It is still very unstable and experimental. (I'm not that confident with coding in blinkscript and I think I hit the limitations of it there...). Works on my computer GPU is : nvidia GTX 1070 ADVICE : disable blink cache in the preferences (hardware tab)
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59.51 Kb
SSAO - Screen Space Ambient Occlusion Input: - World-space Position - World-space Normal - Camera Not anti-aliased Implemented in BlinkScript. Based on this OpenGL ressource. https://learnopengl.com/Advanced-Lighting/SSAO
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3.04 Kb
UVProject get rid of the UDIMS values offsetting the UVMap and does what a STMap node does in Blink
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4.93 Kb
Fast approximation of the Median usable on large areas
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11.61 Kb
Advanced Sharpening and Softening filter. This GPU accelerated filter preserves colours, avoid negative lobes and creates minimal ringing and banding on edges.
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170.29 Kb
Blink version of nukes DirBlur but with further capabilities involving applying radial, zoom and linear blurs all at once on individual channels.
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