This is a tool that creates brushstrokes following 3D informations (camera, pworld and nworld) to orient properly. It is still very unstable and experimental. (I'm not that confident with coding in blinkscript and I think I hit the limitations of it there...). Works on my computer GPU is : nvidia GTX 1070 ADVICE : disable blink cache in the preferences (hardware tab)
Blinkscript powered Z-Defocus to handle astigmatism, cat-eye occlusion, chromatic aberration.
SSAO - Screen Space Ambient Occlusion Input: - World-space Position - World-space Normal - Camera Not anti-aliased Implemented in BlinkScript. Based on this OpenGL ressource. https://learnopengl.com/Advanced-Lighting/SSAO
A simple rank filter operation created in blink
UVProject get rid of the UDIMS values offsetting the UVMap and does what a STMap node does in Blink
Fast approximation of the Median usable on large areas
Advanced Sharpening and Softening filter. This GPU accelerated filter preserves colours, avoid negative lobes and creates minimal ringing and banding on edges.
Blink version of nukes DirBlur but with further capabilities involving applying radial, zoom and linear blurs all at once on individual channels.
Updated version of my original pixelsort plugin - this time in BlinkScript, so it works in newer Nuke versions! And added some new features.
Repeat and stretch pixels to create digital glitch effects.