Pick points in viewer and extract a 3D matte based on its position data or normal direction.
Transforms position and normal passes between camera and world space.
Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.
Using the Environment reflection to create reflection reacting on the camera and reflected object movement and reflecting other objects in the scene
Create Curved MB with camera and 3D object.
Finding position in 3D space based on Geometry,World position pass, Deep or manual method. Reconcile 3D position to CornerPin and Roto node
2D image projected on a 3D sphere
Extract and manipulate easily the UV in Nuke
Tool for creating 3D Worldspace noise textures. True 3D noise, no more seams when mapping noise to a model!
A nice tool to select a chunk of pixels in 3D or 2D based on their XYZ coordinates from a World Point/Point Position Pass.