Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.
Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.
UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.
Calculate the depth distance between animated or non-animated axis/geo and camera. It is useful for any depth setup and make it automatic, such as creating rack focus, DOF on moving object, DeepCrop, create holdout in Deep, clip zdepth pass, analyze the depth for the shot to drive any 2D setup in template, etc.
Simplify the roto of non-organic objects, 3D stabilizing and reversing the stabilization in one go.
PworldToTrack Gizmo Use : - Extract quick 2d tracks from PWORLD pass for CG elements. - Extract Roto, Tracker or Cornerpin Nodes with baked animation.
A nice tool to select a chunk of pixels in 3D or 2D based on their XYZ coordinates from a World Point/Point Position Pass.
Pick points in viewer and extract a 3D matte based on its position data or normal direction.
Create a 3D fog
Create specular copy of the main Camera respect of a card(mirror plane) to produce mirror reflections.