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(1)
Contributor: Adrian Herr

5.19 Kb

Pick points in viewer and extract a 3D matte based on its position data or normal direction.

15 Feb 2016
1660
(0)
Contributor: Adrian Herr

4.33 Kb

Transforms position and normal passes between camera and world space.

15 Feb 2016
239
(0)
Contributor: adrianpueyo

2.90 Kb

Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.

18 May 2021
578
(0)
Contributor: aitor10995

31.49 Kb

Manage your uvs and export it, especially when you have all of them in different coordinates. It is very useful when you need to find where is your uv desired if you use the position mask option. Export the uvs prepared for render and projections, taking all the range, only the coordinates where you have uvs, or only one uv.

11 Jul 2022
248
(0)
Contributor: aitor10995

23.75 Kb

Render a pref pass with your geo and cam inside nuke.

11 Jul 2022
168
(1)
Contributor: WhiteTotoro

13.26 Kb

The magic of the Reconcile3D in one gizmo

03 Jul 2022
165
(0)
Contributor: lamakaha

28.15 Kb

Finding position in 3D space based on Geometry,World position pass, Deep or manual method. Reconcile 3D position to CornerPin, Transform and Roto nodes.

04 May 2025
7859
(0)
Contributor: lamakaha

30.87 Kb

Using the Environment reflection to create reflection reacting on the camera and reflected object movement and reflecting other objects in the scene

17 Jan 2016
1097
(0)
Contributor: lamakaha

8.26 Kb

Create Curved MB with camera and 3D object.

11 Jan 2017
369
(0)
Contributor: alexeywhitewood

77.58 Kb

Simple Translucency (fake SSS) shader.

11 Nov 2020
163
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