Exponential glow using glow node to allow tolerance control, tint, saturation and more.
Used to do a circular Distort on an image. Geared for creating eyes and shockwaves.
A more comprehensive and accurate heat distortion for nuke.
Protect copyright of your comps! Add watermark to them
Check if pixels' value is negative or correct, between 2 values, ...
Edge push is used to Slice your last pixel of your Core source
Restore colour information of the semitransparent edges of your comp.
A Pixelize tool that alow you to use different styles of pixel to create screen effect. you also trun the mix to 0 to use it to create blocky effect.
Creates undistorted UV Map in all available project formats with optional overscan, simple and straight forward
project a seamless texture using the 'Point Position' and 'World Normal' render passes available in most 3D rendering engines.