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(0)
Contributor: pf_world

11.79 Kb

This script will take all the files being referenced inside of your comp and copy them to a specified directory. A copy of the nuke script will then be added to this directory with all the file paths set to relative file paths. This means that the nuke script can be opened successfully, regardless of where the folder ends up being transferred to.

18 May 2015
66
(0)
Contributor: satheesh

2.47 Kb

This little code will help you to control nuke 'rotopaint' nodes clone & paint brush opacity via some short-cut keys

29 Sep 2013
36
(0)
Contributor: satheesh

2.47 Kb

This little code will help you to control nuke 'rotopaint' nodes clone & paint brush opacity via some short-cut keys. I created this code for my fellow artist who's working with me in paint department. Short-cut keys are assigned as per his need. You can use your custom short-cut keys.

29 Sep 2013
67
(0)
Contributor: nukesilvio

3.75 Kb

This tool separates your image ReadNode Passes in a automated way by providing you an interface to rename or delete extracted Layers.

28 Mar 2014
551
(0)
Contributor: mrhowardjones

5.48 Kb

Pastes selected keyframes from the curve editor/ dope sheet to current position

12 Jul 2012
97
(0)
Contributor: Bogor

0.35 Kb

Detects the OS and switches the path accordingly

18 Sep 2014
30
(0)
Contributor: leafpictures

1,157.29 Kb

Pause Nuke's Viewer nodes to prevent any image processing when loading a Nuke script.

12 Apr 2018
88
(1)
Contributor: hovanyi

227.22 Kb

Multiplayer Pong for Nuke

12 Sep 2013
277
(0)
Contributor: jaimex127

1.64 Kb

Print in Label of any node the Animated Keyframes

16 Dec 2019
17
(0)
Contributor: backpacker

8.20 Kb

Uses meta-data from the incoming image stream to break a PSD files into layers, each layer is combined together with a PSDMerge node which emulates the blending modes, each layer is set in a card in 3D space.

06 Mar 2014
298
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