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(1)
Contributor: nuki

8.48 Kb

A method to restore antialiased edges damaged by image filtering

17 May 2018
1434
(1)
Contributor: xavinitram

15.37 Kb

This tool is an advanced variation on the God Rays node. It creates volumetric lighting effects with more realism. It supports soft and diffused light rays created by area lights and volumetric lights. It supports Nuke 3D Cameras, Point Lights and Axis to have a better control of the direction of the illumination.

14 Nov 2017
5287
(0)
Contributor: rainbowrama

25.56 Kb

Blinkscript powered Z-Defocus to handle astigmatism, cat-eye occlusion, chromatic aberration.

31 Oct 2023
1375
(0)
Contributor: josh76

5.40 Kb

A simple rank filter operation created in blink

23 Sep 2023
204
(0)
Contributor: maxvanleeuwen

6.75 Kb

Repeat and stretch pixels to create digital glitch effects.

12 Sep 2023
1376
(0)
Contributor: maxvanleeuwen

5.83 Kb

Updated version of my original pixelsort plugin - this time in BlinkScript, so it works in newer Nuke versions! And added some new features.

12 Sep 2023
1488
(0)
Contributor: Plemouss

17.97 Kb

This is a tool that creates brushstrokes following 3D informations (camera, pworld and nworld) to orient properly. It is still very unstable and experimental. (I'm not that confident with coding in blinkscript and I think I hit the limitations of it there...). Works on my computer GPU is : nvidia GTX 1070 ADVICE : disable blink cache in the preferences (hardware tab)

06 Nov 2022
126
(0)
Contributor: mapoga

59.51 Kb

SSAO - Screen Space Ambient Occlusion Input: - World-space Position - World-space Normal - Camera Not anti-aliased Implemented in BlinkScript. Based on this OpenGL ressource. https://learnopengl.com/Advanced-Lighting/SSAO

31 Aug 2021
225
(0)
Contributor: psor

3.04 Kb

UVProject get rid of the UDIMS values offsetting the UVMap and does what a STMap node does in Blink

10 Apr 2021
113
(0)
Contributor: ploraco

4.93 Kb

Fast approximation of the Median usable on large areas

01 Oct 2020
252
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