A method to restore antialiased edges damaged by image filtering
This tool is an advanced variation on the God Rays node. It creates volumetric lighting effects with more realism. It supports soft and diffused light rays created by area lights and volumetric lights. It supports Nuke 3D Cameras, Point Lights and Axis to have a better control of the direction of the illumination.
Blinkscript powered Z-Defocus to handle astigmatism, cat-eye occlusion, chromatic aberration.
This is a tool that creates brushstrokes following 3D informations (camera, pworld and nworld) to orient properly. It is still very unstable and experimental. (I'm not that confident with coding in blinkscript and I think I hit the limitations of it there...). Works on my computer GPU is : nvidia GTX 1070 ADVICE : disable blink cache in the preferences (hardware tab)
SSAO - Screen Space Ambient Occlusion Input: - World-space Position - World-space Normal - Camera Not anti-aliased Implemented in BlinkScript. Based on this OpenGL ressource. https://learnopengl.com/Advanced-Lighting/SSAO
A simple rank filter operation created in blink
UVProject get rid of the UDIMS values offsetting the UVMap and does what a STMap node does in Blink
Fast approximation of the Median usable on large areas
Advanced Sharpening and Softening filter. This GPU accelerated filter preserves colours, avoid negative lobes and creates minimal ringing and banding on edges.
Blink version of nukes DirBlur but with further capabilities involving applying radial, zoom and linear blurs all at once on individual channels.