Updated version of my original pixelsort plugin - this time in BlinkScript, so it works in newer Nuke versions! And added some new features.
A method to restore antialiased edges damaged by image filtering
Simulate demosaicing artifacts of a Bayer CFA
This is a tool that creates brushstrokes following 3D informations (camera, pworld and nworld) to orient properly. It is still very unstable and experimental. (I'm not that confident with coding in blinkscript and I think I hit the limitations of it there...). Works on my computer GPU is : nvidia GTX 1070 ADVICE : disable blink cache in the preferences (hardware tab)
Bilateral filter allows you to blur an image while preserving more pronouced details.
Fast approximation of the Median usable on large areas
UVProject get rid of the UDIMS values offsetting the UVMap and does what a STMap node does in Blink
Blinkscript powered Z-Defocus to handle astigmatism, cat-eye occlusion, chromatic aberration.
Blink version of nukes DirBlur but with further capabilities involving applying radial, zoom and linear blurs all at once on individual channels.
This tool is an advanced variation on the God Rays node. It creates volumetric lighting effects with more realism. It supports soft and diffused light rays created by area lights and volumetric lights. It supports Nuke 3D Cameras, Point Lights and Axis to have a better control of the direction of the illumination.