Channel RSS

Order By : ID | File Title | Downloads | Submit Date | Submitter | Author | Rating
Page:  « Previous 1 2 3 4 5 6 7 Next »
(0)
Contributor: chetalvfx

1.19 Kb

Through this Gizmo you can create Z-Depth Pass using Point Position pass and camera information.

22 Dec 2019
333
(0)
Contributor: fawwaadkhan

3.36 Kb

just refined it a bit as first version was a bit ambiguous and was a simple toolset but this one is gizmo..and there was a typo mistake.. in demo video old version's path is embedded at the bottom of screen..please ignore it.. Here is a quick demo .. https://youtu.be/dhJsm9neEXw

14 Oct 2019
142
(0)
Contributor: richiepic

9.66 Kb

Connect CG render .exr (with render layers in it) then you can select the pass you would like to color correct it, or blur it. Any additional functions and feedbacks are welcome in the comment session!

10 Oct 2019
165
(0)
Contributor: sarus

8.66 Kb

A matte extract tool for multimatte RGB passes (eg Vray MultiMatteElement)

24 Jul 2019
235
(0)
Contributor: CreativeLyons

1.23 Kb

Analyzes a choice of the RGB, RGBA, or Alpha input and outputs an Alpha Channel (or RGBA) that is Binary, 0 or 1. Any Pixels that are not 0 will be turned into 1 (negative numbers also), and 0 will remain 0. This is perfect for those blur + unpremult tricks or if you need a quick matte for finding any rgb color above or below 0, in a CG render passes for example.

02 Jul 2019
307
(0)
Contributor: [email protected]

11.03 Kb

rename Channels and Layers with Nodes

12 Jun 2019
263
(0)
Contributor: [email protected]

1.52 Kb

Extract Coverage Pass from render in Arnold & Renderman

13 Mar 2019
480
(0)
Contributor: callHarry

4.53 Kb

The CopyChannels gizmo makes it easy to stream custom named channels into to pipe of nuke.

13 Jan 2019
97
(0)
Contributor: satheesh

6.52 Kb

This gizmo gives much more control to user 1. User can visualise the the amount of spill removed from the plate. 2. Make your screen to middle gray after removing spill by adjust the multiply. 3. Red Contribution controlling the red amount of de-spill. Mask option give user to apply the red contribution on selected areas. (good for control the skin tone edges)

06 Jun 2018
481
(0)
Contributor: Eyki

88.21 Kb

MECudimmanager is a tool to organise UDIM Inputs in Nuke. It can be used to conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.

15 Feb 2018
222
Page:  « Previous 1 2 3 4 5 6 7 Next »

We have 5480 guests and 58 members online