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(0)
Contributor: drumzoo

2.90 Kb

Copy as many layer as you want from A to B.

20 Jan 2021
97
(0)
Contributor: drumzoo

1.91 Kb

Remove as many layer as you want.

20 Jan 2021
368
(0)
Contributor: coconutnico

2.95 Kb

this node is a simplified version of nukes shuffle node. the integer slider is dynamic and will always show the number of available layers. the selected layer will always be shuffled into rgba.

04 Jan 2016
214
(0)
Contributor: [email protected]

9.05 Kb

You can create Channel/Layer just by text for Dimatte. you retain the flexibility to rename the generated channels using the Toolset.

28 Mar 2024
115
(0)
Contributor: Fidelis

9.51 Kb

Converts world-normals to camera-normals or outputs a respective facing ratio mask.

03 May 2020
284
(0)
Contributor: Kesher

0.78 Kb

Generate a mathematically accurate and replicable depth haze/fog based on a depth map.

28 May 2024
244
(1)
Contributor: morefall

3.47 Kb

Remove/keep channel(s) using patterns, through dynamic creation of Remove nodes. No action needed, all automatic!

28 Sep 2023
267
(1)
Contributor: rlopes

5.57 Kb

A combination of Shuffle nodes to return an alpha channel with Stencil and Mask integrated!

30 Mar 2018
90
(0)
Contributor: richiepic

9.66 Kb

Connect CG render .exr (with render layers in it) then you can select the pass you would like to color correct it, or blur it. Any additional functions and feedbacks are welcome in the comment session!

10 Oct 2019
167
(0)
Contributor: satheesh

6.78 Kb

switchMatte works like shakes switchMatte and Fusion's matteControl. Updated with despill control. v2.0 added despill function v2.1. Added bounding box future.

21 Jun 2014
750
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