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Standalone helper tools. Scripted, compiled, whatever it takes to get the job done

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Contributor: GPStuart

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Assuming that a greenscreen was unevenly lit – a fairly common problem - the basic concept of this approach is to determine the pixel-by-pixel difference between the greenscreen you have and the greenscreen you wish you had, and then to apply a pixel-by-pixel correction using Merge node arithmetic.

08 Mar 2025
1
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Contributor: GPStuart

92,211.60 Kb

Nuke Scripts and Renders - USING MERGE ARITHMETIC TO CORRECT UNEVEN GREENSCREENS

08 Mar 2025
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