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UV
Contributed by Jordan Boulais-Richard
Nodes used to transform a UV pass. The texture being map using an STMap/UV pass can get transform.
splinewarpcontroller
Contributed by Jordan Boulais-Richard
Usually when using the spline warp node, you have to go trough all the previous key frames of the source shape and replace the destination shape points. This script create a controller shape on wich you can add independent key frames.
pointScatter
Contributed by Jordan Boulais-Richard
scatter a iterations of a sprite from a point
Iterations offset
Contributed by Jordan Boulais-Richard
multiple transform masked offset
In Mix Sharpen
Contributed by Jordan Boulais-Richard
Mix two source and sharpen the result at a user define value when mix approach 0.5
Track to Pins
Contributed by Jordan Boulais-Richard
Create Cvec4 (strokes very similar to Pins) in a splinewarp node from trackers of a selected tracker node! You can now decide if the parameters are being bake on the 'pins' or that values are link by expression to the trackers.
RotoPaintBrush
Contributed by Jordan Boulais-Richard
RotoPaint But with a brush selection
VectorEdgeExtend
Contributed by Jordan Boulais-Richard
iDistort Edge Extend
sticky_backdrop
Contributed by Jordan Boulais-Richard
Create stickynote and backdrop faster with a small widget wich contain a customizable color palette from wich you can add color by screen picking or remove colors.
export_dependencies_n
Contributed by Jordan Boulais-Richard
Widget to export dependencies from current nuke file.