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Your search for Jordan Boulais-Richard returned 10 results.

UV

Contributed by Jordan Boulais-Richard

Nodes used to transform a UV pass. The texture being map using an STMap/UV pass can get transform.

splinewarpcontroller

Contributed by Jordan Boulais-Richard

Usually when using the spline warp node, you have to go trough all the previous key frames of the source shape and replace the destination shape points. This script create a controller shape on wich you can add independent key frames.

pointScatter

Contributed by Jordan Boulais-Richard

scatter a iterations of a sprite from a point

Iterations offset

Contributed by Jordan Boulais-Richard

multiple transform masked offset

In Mix Sharpen

Contributed by Jordan Boulais-Richard

Mix two source and sharpen the result at a user define value when mix approach 0.5

Track to Pins

Contributed by Jordan Boulais-Richard

Create Cvec4 (strokes very similar to Pins) in a splinewarp node from trackers of a selected tracker node! You can now decide if the parameters are being bake on the 'pins' or that values are link by expression to the trackers.

RotoPaintBrush

Contributed by Jordan Boulais-Richard

RotoPaint But with a brush selection

VectorEdgeExtend

Contributed by Jordan Boulais-Richard

iDistort Edge Extend

sticky_backdrop

Contributed by Jordan Boulais-Richard

Create stickynote and backdrop faster with a small widget wich contain a customizable color palette from wich you can add color by screen picking or remove colors.

export_dependencies_n

Contributed by Jordan Boulais-Richard

Widget to export dependencies from current nuke file.