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L_Ramp
Contributed by Justin Johnson
A Shake style ramp
L_Despill
Contributed by Justin Johnson
A Despill Node
L_Icolor
Contributed by Justin Johnson
Icolor will apply the hue information from the A input to the B input.
L_Fuse
Contributed by Justin Johnson
Fuse is a replacement for the merge(over) node.
L_Grain
Contributed by Justin Johnson
Added functionality to Nuke's default grain node.
L_AlphaClean
Contributed by Justin Johnson
Removes stray pixels from the alpha channel of your matte
L_BlurHue
Contributed by Justin Johnson
Blurs just color information on the image.
L_CameraBlur
Contributed by Justin Johnson
Use this node to add camera motion blur to an element.
L_ExponBlur
Contributed by Justin Johnson
The ExponBlur blurs an image with an exponential falloff based upon an alpha.
L_SwitchMatte
Contributed by Justin Johnson
Grabs the alpha channel from the A input and premultiplies it to the B input.
L_ChannelSolo
Contributed by Justin Johnson
Shuffles the chosen channel into RGBA
L_SpotRemover
Contributed by Justin Johnson
Similar to MarkerRemoval
L_ AspectMask
Contributed by Justin Johnson
Applies an aspect mask over the image. The mask should properly adjust for image resolution and pixel aspect.
L_CropBBox
Contributed by Justin Johnson
Crops any bounding box outside of the input "width" and "height".
AUTO CREATION OF MENU ITEMS FOR GIZMOS. (MENU.PY)
Contributed by Justin Johnson
Just drag and drop gizmos into the right folder and they will show up in your Nuke menus. No longer will you have to create the menu items manually for each gizmo you want to install.