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Pass Separator
Contributed by Luan KOLB
The Pass_Separator node automatically separates image channels by creating a Shuffle and Remove for each pass, allowing fast and clean isolation of channels. It is especially useful for managing multiple 3D AOVs (light groups, diffuse, specular), enabling easy adjustments and accurate reconstruction of the original image.
Lens Defocus
Contributed by Luan KOLB
Lens Defocus generates realistic, camera-based bokeh using focal length, f-stop, and depth inputs. It fixes ZDefocus artifacts, supports RenderMan depth channels, and allows custom or image-based bokeh shapes.
HSL Grade
Contributed by Luan KOLB
HSL_Grade combines Nuke’s Grade node with HSL-based saturation for more uniform, perceptual results. It delivers clean, reliable saturation in ACES without needing separate RGB channel adjustments.
HSL ColorCorrect
Contributed by Luan KOLB
HSL_ColorCorrect combines Nuke’s ColorCorrect node with HSL-based saturation for more uniform, perceptual results. It delivers clean, reliable saturation in ACES without needing separate RGB channel adjustments.
More Chromatic Aberration
Contributed by Luan KOLB
An enhanced chromatic aberration gizmo for Nuke 16.0, offering per-channel transforms, blur, and optional godrays-based offsets for smooth RGB separation.
Merge Lightwarp (Fibonnaci method)
Contributed by Luan KOLB
Merge LW is an upgraded merge node featuring a Fibonacci-based lightwarp for smoother, more natural edge wrap. It includes additional controls beyond a standard Merge, offering more refined and flexible blending options.