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in_Distrack
Contributed by Luca Mignardi
Converts your Tracker, computed on the original scan (distorted), into a new one with Undistorted tracks
in_3dMirror
Contributed by Luca Mignardi
Create specular copy of the main Camera respect of a card(mirror plane) to produce mirror reflections.
in_RealCamShake
Contributed by Luca Mignardi
Real Camera Shake Samples (Steady, Walk and Explosion). Scan recorded with a camera rig and 3D tracked. Organized into this gizmo to works in 2D and 3D mode.
in_InverseSTMap
Contributed by Luca Mignardi
A simple and fast solution to Unwarp to UV space your CG render