Your search for Mark Joey Tang returned 24 results.
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Pyclopedia
Contributed by Mark Joey Tang
Check available python API and documents in Nuke with clear interface.
origami
Contributed by Mark Joey Tang
Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.
WaterLens
Contributed by Mark Joey Tang
Create water droplet on lens.
DeepSer
Contributed by Mark Joey Tang
A tool to manage/remove/optimize deep samples.
SSMesh
Contributed by Mark Joey Tang
Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.
StreamCart
Contributed by Mark Joey Tang
Select channel or geo and quickly shuffle it.
DeepBoolean
Contributed by Mark Joey Tang
DeepBoolean works like maya's boolean's tool, but for deep in nuke. It works like deepHoldout but more function than that. Intersect mode to keep the deep data inside the geo matte. Subtract mode to holdout the deep data outside of the geo matte. Both support geo matte extrude (erode the terms in nuke) and falloff in 3D space.
UVEditor
Contributed by Mark Joey Tang
UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.
GammaPlus
Contributed by Mark Joey Tang
Provide more options on Gamma math. Make contrast more easier in color integration. Break the boundary of default Gamma method.
DeepFilter
Contributed by Mark Joey Tang
Soften or filter deep image by similar matrix method.
Deep2VP
Contributed by Mark Joey Tang
Deep2VP suite is a toolset to convert deep data to world space position. Provide with all the possible tools with this deepPosition data. Matte, Relight and projection in Deep.
MenuPy
Contributed by Mark Joey Tang
2.0 Easy to setup tools for nuke. After setup the folder, then place any tools inside, nuke will generate the menu for those tools. File can be *.nk, *.gizmo and *.py. Able to set default knobs value too. Check out the demo video for the details.
FrameFiller
Contributed by Mark Joey Tang
Using frame interpolation to fill up missing frames. Support multiple frames at once, support Regularized motion estimation, no NukeX Required. Motion blur, sub-frames bias adjustable.
GlobalCTRL
Contributed by Mark Joey Tang
Simplify the step to set all control in one place. Massive nodes/knobs value change, animate curve and expression.
Viewer Render
Contributed by Mark Joey Tang
Viewer Render is a tool can render anything show in viewer, even with UI, like playblast in maya but in nuke. Support 2D and 3D, anything visible in viewer. It's good to show witness camera, making tutorial video, show the problem in visual and bring up for discussion.
DeepSampleCount
Contributed by Mark Joey Tang
Convert the amount of samples per pixel into colormap visual. Help for troubleshoot, investigate the ground of slow deep tree, or tool development. The setup run by some math & TCL expression, able to run in realtime and fast feedback.
DeepFromPosition
Contributed by Mark Joey Tang
Convert Position to Deep
RayDeepAO
Contributed by Mark Joey Tang
A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.
Pos Toolkit
Contributed by Mark Joey Tang
This position toolkit is based on Deep2VP to create and work in 2D compositing instead of Deep. The toolset has PosMatte, PosPattern and PosProjection, the function and workflow is the same as DVPMatte, DVPattern and DVProjection in Deep2VP.
SceneDepthCalculator
Contributed by Mark Joey Tang
Calculate the depth value from camera to target object. Apply the result to any depth tools, such as rack defocus, deep nodes. I also used this to propagate multiple shots to keep consistency.