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SpecKiller_v1b1
Contributed by Martin Georgiev
This gizmo is designed to fix bright spec pixels that are common in the specular render. Added the option to keep the alpha channel if present.
m_SV2P_v1b1
Contributed by Martin Georgiev
Using SmartVectors and VectorTransform node, set to output STMAP, to drive an animated mask, that can be used for marker removals, color corrections and etc.