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Vector Matrix Toolset
Contributed by Mathieu Goulet-Aubin
Basic operators to work on vector3 and 4x4 transform matrices. Each pixel have its own vector and matrix data. Building blocks to create more complete tools.
SSAO - Screen Space Ambient Occlusion
Contributed by Mathieu Goulet-Aubin
SSAO - Screen Space Ambient Occlusion Input: - World-space Position - World-space Normal - Camera Not anti-aliased Implemented in BlinkScript. Based on this OpenGL ressource. https://learnopengl.com/Advanced-Lighting/SSAO