Nuke Sequ 2 Atlas Tool streamlines the workflow for real-time engines and web 3D engines by packing sequential 3D render frames into a single, high-efficiency sprite sheet atlas. Built for FX and technical artists, this tool eliminates manual layout overhead, ensuring precise grid alignment, clean UV mapping data, and optimal texture packing for real-time particle and flipbook effects.
For Installation constructions please read the contained "read_me.txt" text file.
Tool Tutorial Link:
https://vimeo.com/1216232384?activityReferer=1