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SS_MakeTextureTiling
Contributed by Slava Kopatych
Gizmo make simple image tiling.
Keyframe Reduction script for Nuke
The original version of this article can be viewed here The problem I came across this issue when importing tracking data from PFTrack into Nuke, but it is equally relevant to tracking data create with a nuke Tracker node, or any animation data that gets "baked".…
Verbose to super verbose python Trace Debugging
Sometimes, verbose just isn't enough. There are a couple options: 1st level: In your nuke home dir (assuming you haven't changed it, ~/.nuke on OSX and Linux - I don't know Windows), add or modify the init.py file by adding the line: import callbacksTrace This prints out every callback nuke makes.…
Controlling the ShuffleCopy through Python
The shuffleCopy node might be one of the hardest things to grasp for new Nuke users. Throw a bit of python at it and I bet we could confuse even a seasoned user. Lets try a bit of code and see what we get.…
Shake to Nuke, a transition guide - Part III: Data Flow
3. Data flow Visual indicators: Both Shake and Nuke are node-based compositing packages, so if you're used to working with Shake, you won't have too much trouble building and interpreting a script in Nuke. However, Nuke does provide a few more visual cues than Shake as to what's happening on each node.…
RenderManager - BackBurner
Use Backburner to render your Nuke scripts with nuke2backburner.
Using Eclipse with Nuke
Setting up the Eclipse editor to work as your NUKE IDE
Interview with Paul Van Camp
Nuke's Evolution
Paul Van Camp, one of the four Academy Award winners from 2012, on his involvement in Nuke.
Shake to Nuke, a transition guide - Part I: The Interface
Changing a piece of software you work with on a daily basis can be a frustrating experience at first.…
How to build an automatic Write node
Generally, most of the information needed for the output of a Nuke script is contained in it's name. We can reduce manual name-changing on behalf of comp artists and simultaneously increase consistency by creating a Write node that creates (and updates) it's own output path by parsing the script's name.…
Auto Cleanplate for Nuke
The original version of this article can be viewed here I was recently watching a demo of the Remove tool in Mocha Pro, which is a very powerful way of cleaning a foreground object out of the background of your plate.…
10 tips to optimising Nuke and creating efficient workflows
Speed matters, 10 tips to make your scripts fly.
Shake to Nuke, a transition guide - Part II: Color Management
2. Color management in Nuke In compositing, we often need to combine multiple elements from different sources (film scans, digital photographs, CG renders, digital video…).…
Interview with Jack Binks
The "J" behind the Ops
From HDR merging to rigid body dynamics
A chat with Jack Binks, creator of J-Ops
Nukepedia.com Terms of Use
First published: 11 July 2010 Last updated: 4 May 2017 Terms of use for website and online data This page (together with the documents referred to on it) tells you the terms of use on which you may make use of our website www.nukepedia.com / www.nukepedia.co.uk (“our site”), whether as a guest, free registered or registered "pro" user.…
Interview with Mike Romey
Hiero on the front line...
Mike Romey on Hiero's deployment at Zoic
Interview with FX Elements
Bloody, smokey fx elements
Brad Hawkins about his fxelements.com
Render Manager - Deadline
Written by Mike Owen, Senior TD, Burrows Nvisage - www.burrows.info In this tutorial, I'll show you how to submit Nuke jobs to the Prime Focus (aka Frantic Films VFX) render management software known as "Deadline".…
Using the nuke.math Python module to do Vector and Matrix operations
Nuke has its own python math module (nuke.math) that provides support for Matrix, Vector, and Quaternion classes, and useful functions to operate with them. If you need to do any maths involving vector operations in Nuke (like adding or substracting vectors, transforming vectors with transformation matrices, calculating vector reflections, inverse-projecting a 3d vector into 2d screen coordinates, etc), then the nuke.math…
Expression Node 101
Introduction The expression node in nuke is a bit of a mystery for most people, but it's incredibly powerful.…