Your search for Talha Dumanoglu returned 42 results.
Search
Despot Alpha
Contributed by Daniel Miller
This Toolset remove small speckles in your matte. You can toggle between removing black or white speckles and adjust teh size and tolerance values. This toolset is very light so daisy-chaining multiple nodes can be better than setting high values.
Alpha Waves
Contributed by Miguel Torija
Break the edges and feather of your alpha using some dis
FZ_luma_to_alpha
Contributed by farhad zamani
convert luma or other channels to alpha channel
Auto alpha on read node
Contributed by Lee Yong Jun
Auto alpha on all read node, exclude nodes that already have alpha
Alpha2obj
Contributed by Harvey Goodall
Converts the alpha channel to an obj. Useful for creating 3d smoke or text. Only creates geometry where alpha>0. This makes it smaller/faster to handle, and easier to use in 3d space. Enables you to mirror the back to make a solid object
AlphaChecker
Contributed by Mohan Pugaz
A little tool to check the alpha quality in 3 ways
showDirtyAlpha
Contributed by Johannes Møgelvang
A tool for checking keyed plates and assisting the keying process by finding and displaying areas of the alpha channel that is not completely clean white or black. Also displays alpha values below 0 and over 1.
AlphaBender
Contributed by Fynn Laue
Fast & precise eroding of alpha channel
L_AlphaClean
Contributed by Justin Johnson
Removes stray pixels from the alpha channel of your matte
AlphaEdge
Contributed by Mortimer Warlimont
This is a little Gizmo i build based on an old Shake Toolset. It gives you full control over the edges of your Alpha Channel. You can extend the inner and outer edges, with full control over gain, individual and full blur, erode and the output. It's easy to use and helped me a lot in the past years while enhancing Green-/Bluescreen comps but also on CG integration. Enjoy!
BinaryAlpha
Contributed by Tony Lyons
Analyzes a choice of the RGB, RGBA, or Alpha input and outputs an Alpha Channel (or RGBA) that is Binary, 0 or 1. Any Pixels that are not 0 will be turned into 1 (negative numbers also), and 0 will remain 0. This is perfect for those blur + unpremult tricks or if you need a quick matte for finding any rgb color above or below 0, in a CG render passes for example.
CLG_AlphaMatrix
Contributed by Claudio Greco
Alpha with convolution matrix
EdgeOutlineAlpha
Contributed by karthik chandrasekar
A handy gizmo for Nuke that generates an outline of the alpha matte. With just a few clicks, you can quickly and easily create a clear and precise outline of your matte, making it easier to fine-tune your compositing work
EdgeFromAlpha
Contributed by Frank Rueter
Simple edge generation tool based on dilating and eroding the alpha channel
shuffleAlpha
Contributed by satheesh R
shuffleAlpha python script
extractAlpha
Contributed by satheesh R
This code create 'Expression' node and feed the value from the window. It also clamp the value. So no need to worry about the clamp issue.
Detecting if a Node's Input has an Alpha Channel
The following expressions will check if the first input of a Node has a channel beginning with an "a". Obviously not 100% foolproof, but should get you started. TCL Expression: [string first ".a" [channels [input this 0]]]>-1 Python Expression: [python "len(\[n for n in nuke.channels(nuke.thisNode().input(0)) if n.find(\".a\") != -1])>0"]
HM_AlphaToPointcloud
Contributed by Hosny Muhammed
did you know that you can also emit particles from just the alpha channel? All we need to do is to convert the alpha from a 2D image into a 3D point cloud. But how do we achieve that? We can use an STMap to set the X and Y coordinates and then manually set the Z value to 0. Now you have a custom position pass for your 2D image. Just add a PositionToPoints node, connect your alpha and the custom P pass we created, and now you have a point cloud representing your alpha channel in 3D space. To transform your point cloud, simply add a TransformGeo node, and that’s it! You can experiment with this technique to create a variety of cool effects. To avoid the headache, I’ve created this Gizmo that does it all for you.
BS_AlphaGrainEdge v1.0
Contributed by Ben Sumner
This basic gizmo simply adds some noise to your alphas around the areas that aren't solid.
Controlling the ShuffleCopy through Python
The shuffleCopy node might be one of the hardest things to grasp for new Nuke users. Throw a bit of python at it and I bet we could confuse even a seasoned user. Lets try a bit of code and see what we get.…