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Interview with Colin Doncaster

Deep Compositing

Colin Doncaster, one of the industry's Deep Data experts,
sheds some light on the topic.

Concatenation of transforms in Nuke

A fairly common question among Nuke users is whether transformation nodes concatenate in Nuke, which nodes do and don't, and how can one tell.  The subject can be particularly confusing for artists who had used Shake before and liked the way it gave a visual clue of nodes that were concatenating.…

Noise Curve

Learn how to randomize your curves using expressions controlled by knobs

Shake to Nuke, a transition guide - Part I: The Interface

Changing a piece of software you work with on a daily basis can be a frustrating experience at first.…

Animating a sky in Nuke based on luminance

This is a little trick which I’ve been using for a few years.…

Interview Jonathan Egstad

NUKE - let's go 3D

We catch up with the originator of NUKE's 3D system, Jonathan Egstad.

Shake to Nuke, a transition guide - Part IV: Operators (nodes)

4. OPERATORS (nodes) In this last part of the Shake to Nuke transition, I'll go through the different categories of nodes in Nuke, and outline some of the biggest differences you may find coming from Shake. For a full description of the available operators/nodes available in Nuke, the user manual is the best reference available.…

Interview with Jon Wadelton

NUKE... The Jon Story

We chat to Jon Wadelton, NUKE's product manager

Shake to Nuke, a transition guide - Part II: Color Management

2. Color management in Nuke   In compositing, we often need to combine multiple elements from different sources (film scans, digital photographs, CG renders, digital video…).…

Keyframe Reduction script for Nuke

The original version of this article can be viewed here The problem I came across this issue when importing tracking data from PFTrack into Nuke, but it is equally relevant to tracking data create with a nuke Tracker node, or any animation data that gets "baked".…

Expression Node 101

Introduction The expression node in nuke is a bit of a mystery for most people, but it's incredibly powerful.…

Interview with Frederich Munch

A whole new (3D) world

Geometric Tools and Dynamics...
Amazing new 3D plugins by Frederich Munch

Shake to Nuke node guide

This is a reference guide that I wrote in late 2007, and then posted on VFXTalk in about November of that year. As such, it's more based around Nuke 4.8, and I'm sure there's a good amount that probably should be updated.…

Use of expressions to modify animation curves

  Timing changes can be quite a headache in most compositing packages.…

Interview with Jack Binks

Render Manager - Deadline

Written by Mike Owen, Senior TD, Burrows Nvisage - www.burrows.info In this tutorial, I'll show you how to submit Nuke jobs to the Prime Focus (aka Frantic Films VFX) render management software known as "Deadline".…

Shake to Nuke, a transition guide - Part III: Data Flow

3. Data flow   Visual indicators: Both Shake and Nuke are node-based compositing packages, so if you're used to working with Shake, you won't have too much trouble building and interpreting a script in Nuke. However, Nuke does provide a few more visual cues than Shake as to what's happening on each node.…

Using the nuke.math Python module to do Vector and Matrix operations

Nuke has its own python math module (nuke.math) that provides support for Matrix, Vector, and Quaternion classes, and useful functions to operate with them.

If you need to do any maths involving vector operations in Nuke (like adding or substracting vectors, transforming vectors with transformation matrices, calculating vector reflections, inverse-projecting a 3d vector into 2d screen coordinates, etc), then the nuke.math…

Interview with Hugh Macdonald

Big Pipe, Little Pipe

Pipelines, open source & developing for NUKE
Read the Hugh Macdonald interview