Your search for iva.busquets returned 15 results.
Search
ABCReadGeo
Contributed by iva.busquets
An Alembic geometry reader for Nuke
importBoujou
Contributed by iva.busquets
Creates a scene with camera and locators from a .txt exported from Boujou
prmanTracker
Contributed by iva.busquets
This is a gizmo that uses renderman exr metadata to "automagically" track points from your CG renders.
replaceNodes
Contributed by iva.busquets
A function and a panel interface to replace nodes in a script.
P_Ramp
Contributed by iva.busquets
Create 3D gradient mattes in any direction based on a position image
P_Noise3D
Contributed by iva.busquets
Create a 3D noise pattern along a surface based on a position image
P_Matte
Contributed by iva.busquets
Create sphere and cube-shaped mattes from an image with position data.
GeoPoints
Contributed by iva.busquets
Quickly snap an Axis or a Card to a geometry vertex
TimeMachine
Contributed by iva.busquets
Does a per-pixel time offset on the image, based on a secondary mask input.
animatedSnap3D
Contributed by iva.busquets
An extension to Nuke's "snap" options for animated 3D objects. Based on a selection of vertices, this allows for objects to match the position, rotation and scale of that selection over a specified frame range.
StickyProject
Contributed by iva.busquets
StickyProject makes a 'frozen' projection on a given frame, and assigns UVs to each vertex so the texture will 'stick' to animated geometry from there on.
backdropTools
Contributed by iva.busquets
A set of tools to quickly change colors and fix layering problems with backdrops
C44Matrix
Contributed by iva.busquets
C44Matrix is an extended version of ColorMatrix that allows to use 4x4 matrices to transform color data. Additionally, it provides an optional Camera input to automatically get a transformation or a projection matrix from it.
Voronoi
Contributed by iva.busquets
A simple voronoi-cell noise generator using BlinkScript.
EnvReflection
Contributed by iva.busquets
Get the reflection of a latlong environment image over a surface.