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Your search for jordal returned 15 results.

UV

Contributed by Jordan Boulais-Richard

Nodes used to transform a UV pass. The texture being map using an STMap/UV pass can get transform.

splinewarpcontroller

Contributed by Jordan Boulais-Richard

Usually when using the spline warp node, you have to go trough all the previous key frames of the source shape and replace the destination shape points. This script create a controller shape on wich you can add independent key frames.

pointScatter

Contributed by Jordan Boulais-Richard

scatter a iterations of a sprite from a point

Iterations offset

Contributed by Jordan Boulais-Richard

multiple transform masked offset

In Mix Sharpen

Contributed by Jordan Boulais-Richard

Mix two source and sharpen the result at a user define value when mix approach 0.5

Track to Pins

Contributed by Jordan Boulais-Richard

Create Cvec4 (strokes very similar to Pins) in a splinewarp node from trackers of a selected tracker node! You can now decide if the parameters are being bake on the 'pins' or that values are link by expression to the trackers.

RotoPaintBrush

Contributed by Jordan Boulais-Richard

RotoPaint But with a brush selection

VectorEdgeExtend

Contributed by Jordan Boulais-Richard

iDistort Edge Extend

sticky_backdrop

Contributed by Jordan Boulais-Richard

Create stickynote and backdrop faster with a small widget wich contain a customizable color palette from wich you can add color by screen picking or remove colors.

export_dependencies_n

Contributed by Jordan Boulais-Richard

Widget to export dependencies from current nuke file.

Alpha2obj

Contributed by Harvey Goodall

Converts the alpha channel to an obj. Useful for creating 3d smoke or text. Only creates geometry where alpha>0. This makes it smaller/faster to handle, and easier to use in 3d space. Enables you to mirror the back to make a solid object

BlurCurve

Contributed by Harvey Goodall

Custom fall off profile for blurring, with 4 preset blur shapes. Independent width and height scaling.

Image2Geo

Contributed by Harvey Goodall

Significantly faster way of generating a displaced card. Equivalent to using displacegeo (rgb absolute), but much much much faster. I wroite this for processing bulk 4k displaced cards.

terminalRender

Contributed by Jorge Vidal

Small tool designed as standalone button. Just for render in terminal faster if you are as me so lazy to type again.

Debugging python code IN nuke with Eclipse (step through like a pro!)

Introduction This tutorial is intended for technical artists or developers who already know how to run Python scripts in Nuke. What is debugging? If you already know, skip on ahead. Debugging offers you the ability to pause code execution and interact with a live session.…