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Your search for ocman returned 11 results.

ChromaOver

Contributed by Tim BOWMAN

Yet another chromatic aberration tool.

bgNukes

Contributed by Tim BOWMAN

Launch background renders from the Nuke GUI

AutoWrite

Contributed by Tim BOWMAN

Semi-automatic output paths for Write nodes in Nuke.

Create Deep Images for Nuke in Maya/Prman

Create Deep Images for Nuke in Maya/Prman Nuke's deep implementation can currently only uses .dtex files rendered out of Prman 15.2 or newer. In this example I will show you how to generate them out of Maya & Renderman Studio. Here is my scene full of 3d geometry Spheres Render Settings 1. Goto your "Render Settings" in Maya 2.…

Setting up Prman for Nuke 6.2 launched from the gui in OSX

Some people are having issues getting Prman working with Nuke 6.2. So this is a basic tutorial on setting up the proper environment variables you need.  This only works when Nuke is launced from the gui under osx.  I have a separate tutorial for getting it to work when you launch Nuke from the shell. 1.…

Reassign keyboard shortcuts in Nuke6.3v8 -- now it's simple!

Now that Nuke 6.3v8 is out, the Foundry has given us a simple way to reassign keyboard shortcuts for items that are already in menus. This used to be rather complicated, but now it's easy. Here's how. As an example we'll reassign the Posterize node to the control-p shortcut.…

Setting up Prman for Nuke 6.2 launched from the shell in OSX/Linux

Lots of people are having issues getting Prman working with Nuke 6.2. So this is a basic tutorial on setting up the proper environment variables you need for launching Nuke from the shell under osx & linux. Bash Shell setup In a text editor create the file ".bash_profile" in your $HOME directory (/Users/yourUserName under osx or /home/yourUserName under linux) 1.…

Foundry Nuke 16 is here, but can you run it?

Creating fast water reflection

Creating realistic water reflection Preview: When we were working on The Admiral, it become clear very soon, that we will have to deal with water reflection. As obvious, ocean reflection is quite complex, and although rendering reflection in Arnold is quite fast, it will never catch up with speed and efficiency of doing such a thing at compositing phase.…

How to build an automatic Write node

Generally, most of the information needed for the output of a Nuke script is contained in it's name. We can reduce manual name-changing on behalf of comp artists and simultaneously increase consistency by creating a Write node that creates (and updates) it's own output path by parsing the script's name.…

Interview Jonathan Egstad

NUKE - let's go 3D

We catch up with the originator of NUKE's 3D system, Jonathan Egstad.