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Ryan Color Match
Contributed by Ryan Ross
This Gizmo helps you to quickly create a grade node that matches colors from source footage to target footage. Can be used to quickly and roughly match the grade from one shot to another.
send_to_mocha_1
Contributed by Ross Shain
This python script allows you to “send footage” from NUKE to mocha Pro 4.x with the click of a button. Adds mocha icon to Nuke toolbar.
Interview with Mike Romey
Shake to Nuke node guide
This is a reference guide that I wrote in late 2007, and then posted on VFXTalk in about November of that year. As such, it's more based around Nuke 4.8, and I'm sure there's a good amount that probably should be updated.…
Interview with Hugh Macdonald
Big Pipe, Little Pipe
Pipelines, open source & developing for NUKE
Read the Hugh Macdonald interview
Creating a custom motion vector blur using trackers.
The original version of this article can be viewed here As a compositor, one of our daily tasks is to integrate plates of elements (dust, smoke, fire, water etc.) into our shots. Rarely do we get plates that were filmed specifically for the exact shot we are working on, so we rely on libraries of pre-filmed (stock) elements.…
Using the nuke.math Python module to do Vector and Matrix operations
Nuke has its own python math module (nuke.math) that provides support for Matrix, Vector, and Quaternion classes, and useful functions to operate with them. If you need to do any maths involving vector operations in Nuke (like adding or substracting vectors, transforming vectors with transformation matrices, calculating vector reflections, inverse-projecting a 3d vector into 2d screen coordinates, etc), then the nuke.math…
Creating fast water reflection
Creating realistic water reflection Preview: When we were working on The Admiral, it become clear very soon, that we will have to deal with water reflection. As obvious, ocean reflection is quite complex, and although rendering reflection in Arnold is quite fast, it will never catch up with speed and efficiency of doing such a thing at compositing phase.…
Keyframe Reduction script for Nuke
The original version of this article can be viewed here The problem I came across this issue when importing tracking data from PFTrack into Nuke, but it is equally relevant to tracking data create with a nuke Tracker node, or any animation data that gets "baked".…
Use of expressions to modify animation curves
Timing changes can be quite a headache in most compositing packages.…
Interview with Jack Binks
The "J" behind the Ops
From HDR merging to rigid body dynamics
A chat with Jack Binks, creator of J-Ops
Colour Smear for Nuke
This tutorial is from http://richardfrazer.com/tools-tutorials/ Smear out the edge colour of your A plate to create better soft edges. Works by blurring and un-premultiplying your image.…
Regular Expressions (re module) to Fix Broken Scripts
I will state up front I am no expert in regular expressions, but by a lot of pounding and testing, I've gotten some really useful results for painlessly helping out with broken scripts (skip tutorials and go to recipes...). For a primer on regular expressions go here.…
Render Manager - Deadline
Written by Mike Owen, Senior TD, Burrows Nvisage - www.burrows.info In this tutorial, I'll show you how to submit Nuke jobs to the Prime Focus (aka Frantic Films VFX) render management software known as "Deadline".…
Interview with Frederich Munch
A whole new (3D) world
Geometric Tools and Dynamics...
Amazing new 3D plugins by Frederich Munch
Expression Node 101
Introduction The expression node in nuke is a bit of a mystery for most people, but it's incredibly powerful.…