6 cellular noise types : Worley, Voronoi, Manhattan, Chebyshev, Euclidian, and Worley Inverse. Uses the same transformation controls as standard nuke noise.
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Cell Noise
Contributed by MatteHue
Constant Ja - Colour Constant for Nuke Studio
Contributed by jaredm
Creates a colour constant soft effect on Nuke Studio's timeline
fbm_Noise_blink_kernel
Contributed by johannes.saam
This is a blink implementation of nukes noise.
GR_Reflect
Contributed by cronosuno
BlinkScript based node that produces reflections from a world normals aov and an environment equirectangular map.
TexTile
Contributed by MatteHue
A tool for tiling textures without noticeable seams
Voronoi
Contributed by iva.busquets
A simple voronoi-cell noise generator using BlinkScript.