A simply gizmo that allow you to manage better your channels embedded in your input file. V1.1 has been released: - Add Reset Mask button allowing you to put in off all the mask inserted before - Removed issue with 'ret' variable in the script
Channel
A_ChannelManager
Contributed by alexander055
A_RestoreEdgePremult
Contributed by alexander055
This gizmo allow to premultiply your RGB correctly even when your alpha doesn't match with own RGB input. Added knob that allow you to blur the edges restored Fixed colorcorrect knob issue
AE_Matte_QC
Contributed by aliehtemami
Matte QC is a gizmo to check user-defined mattes in the comp stream or exr files as random colours overlay, and also lists the name of matte channels.
AE_MatteCopy
Contributed by aliehtemami
matte copy helps to shuffle an alpha channel from one input to a new user-defined channel to the other input. this gizmo also gives stencil and colour overlay feature to cover various usage cases.
aov_krakout
Contributed by darkness
Creates a tree of lightgroups or illumination passes and recombines them.
AZ Channel Mixer
Contributed by anman
Provides you with 27 pre-shuffled RGB channel combinations to instantly compare for luma keys or tracking, with additional grading and sharpening tools built-in.
BinaryAlpha
Contributed by CreativeLyons
Analyzes a choice of the RGB, RGBA, or Alpha input and outputs an Alpha Channel (or RGBA) that is Binary, 0 or 1. Any Pixels that are not 0 will be turned into 1 (negative numbers also), and 0 will remain 0. This is perfect for those blur + unpremult tricks or if you need a quick matte for finding any rgb color above or below 0, in a CG render passes for example.
BS_AlphaGrainEdge v1.0
Contributed by WACOMalt
This basic gizmo simply adds some noise to your alphas around the areas that aren't solid.
CameraNormals
Contributed by nikowuesti
Converts world-normals to camera-normals or outputs a respective facing ratio mask.
Channel Mixer
Contributed by fawwaadkhan
just refined it a bit as first version was a bit ambiguous and was a simple toolset but this one is gizmo..and there was a typo mistake.. in demo video old version's path is embedded at the bottom of screen..please ignore it.. Here is a quick demo .. https://youtu.be/dhJsm9neEXw
Channel_Boolean
Contributed by Fleduc71
A tool that emulates the Channel Boolean tool from Fusion
ChannelOffset
Contributed by jasonmbergman
Channel Offset allows the user to easily slide individual RGB channels in both x and y. Whether its correcting chromatic aberration or creating it this toll gives you complete control.
ChannelUnion
Contributed by Jules
Combines multiple channels of the input into a single matte.
chCopyChannels
Contributed by callHarry
The CopyChannels gizmo makes it easy to stream custom named channels into to pipe of nuke.
CocoEasyShuffle
Contributed by coconutnico
this node is a simplified version of nukes shuffle node. the integer slider is dynamic and will always show the number of available layers. the selected layer will always be shuffled into rgba.
Colormatte
Contributed by siamshukoor
Colormatte can be used to extract different part from a color pass with the help of rgb pass.
ColorPremult
Contributed by kundanbasnet
If you have a CG rendered with a colored BG and not Black you will get and edge issue with regular Premult. But with this ColorPremult Gizmo it will solve the edge and Semi-Transparency issue save you time as you don't have to re-render you image with black background. Hope this helps. Thanks Kundan
Coverage Pass
Contributed by [email protected]
Extract Coverage Pass from render in Arnold & Renderman
d_RGBdistorsion
Contributed by topperLopez82
Offset Channels, Huecorrect them and mask only the areas you want to get affected by the effect with a mask.
DepthToHaze
Contributed by Kesher
Generate a mathematically accurate and replicable depth haze/fog based on a depth map.
Dimatte
Contributed by [email protected]
You can create Channel/Layer just by text for Dimatte. you retain the flexibility to rename the generated channels using the Toolset.
Dynamic Remove Node
Contributed by Ahuge
This is the Dynamic Remove Node as per request on the front page. Add will add knobs, remove will remove them. Let me know if you experience any bugs.
EXR_channel_remover
Contributed by claudngtt
This tool allows you to dynamically add and remove channels inside an EXR render.
ezDepth
Contributed by cgmou
A powerful gizmo to control depth
FZ_luma_to_alpha
Contributed by mrtimes
convert luma or other channels to alpha channel
GenerouZSlice_v1
Contributed by ARJones
Simple but nice and useful Depth Keyer
HandyMixer
Contributed by LeoLiuos
If you are using any rendering program that can output rendered images with separated light passes as channels, you can use this mixer for all the light passes. You can list all the channels you wan't to exclude. Some defaults already listed.
ID_RGBA
Contributed by rlopes
A combination of Shuffle nodes to return an alpha channel with Stencil and Mask integrated!
JFX_MultiChannelMerge
Contributed by JustinGD
Merge all your alpha using one groupe instead of lots of channelMerge nodes.
JK_HueShuffle
Contributed by Kylenium
Simple setup that shuffles displays hue without luminance. Useful for: Keying, multiplying with desaturated elements, measuring color consistency etc.
JSLoadRenderPasses
Contributed by jobby
A Gizmo that lets you load separatly rendered AOVs/passes at ease.
k_LayerCopy
Contributed by drumzoo
Copy as many layer as you want from A to B.
k_Remove
Contributed by drumzoo
Remove as many layer as you want.
KeyID
Contributed by sarus
A simple tool to create a mask from an ID pass.
Kill_Branch_tf
Contributed by supertommehugo
Enable or disable a branch of your script within a certain framerange
lens_aberration
Contributed by rahbari
create aberration without edge error.
lp_colourclean
Contributed by CameraRick
Simple tool for cleaning colour channels in different colourspaces
lp_Zmapper
Contributed by CameraRick
Generates Z-depth information from 2D images. Works quite well with landscapes, but terribly with anything else.
MECudimmanager
Contributed by Eyki
MECudimmanager is a tool to organise UDIM Inputs in Nuke. It can be used to conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.
multiColorMatte
Contributed by satheesh
This gizmo allowing you to create matte from 9 channels. r,g,b,a,c,m,y, luma and black.
Multimatte
Contributed by siamshukoor
Multimatte can be used to extract 7 colors from a single matte pass plus the alpha channel.
multiMatte
Contributed by satheesh
This gizmo allowing you to create matte from 9 channels. r,g,b,a,c,m,y, luma and black.
MultiMatte Extractor
Contributed by sarus
A matte extract tool for multimatte RGB passes (eg Vray MultiMatteElement)
nDepthGen
Contributed by chetalvfx
Through this Gizmo you can create Z-Depth Pass using Point Position pass and camera information.
Passtato
Contributed by richiepic
Connect CG render .exr (with render layers in it) then you can select the pass you would like to color correct it, or blur it. Any additional functions and feedbacks are welcome in the comment session!
Position expression
Contributed by diripirate
Creates an image with the x/y values on red/green channels.
punchALF_v1
Contributed by otaku
uses an alpha channel or a black&white image and add it to a given image. including a premult option.
Remove (patterns match)
Contributed by Olivier_Blanchet
Remove/keep channel(s) using patterns, through dynamic creation of Remove nodes. No action needed, all automatic!
Remove Advanced
Contributed by ytrox
Remove node with unlimited channels addition feature.
RemoveMultiple001
Contributed by ncasanova
Allows you to select up to 12 channels to remove or keep and view a contact sheet of the output. Contact me for requests for newer version.
Rename Channels
Contributed by [email protected]
rename Channels and Layers with Nodes
RGBmatte
Contributed by siamshukoor
RGB matte extraction tool.
S_Despill
Contributed by satheesh
This gizmo gives much more control to user 1. User can visualise the the amount of spill removed from the plate. 2. Make your screen to middle gray after removing spill by adjust the multiply. 3. Red Contribution controlling the red amount of de-spill. Mask option give user to apply the red contribution on selected areas. (good for control the skin tone edges)
ShuffleSearch and ReadPro
Contributed by MiguelT
Quickly search your AOVs and shuffle them out with ShuffleSearch. Copy, rename and check your sequence with ReadPro.
Shuffling Layers
Contributed by kanthariatejas
Python script in a node for shuffling the layers inside a multichannel source.
STMapEngine
Contributed by hrdnsptr
Generate map for STMap automatically.
StreamCart
Contributed by xmjtx
Select channel or geo and quickly shuffle it.
switchMatte
Contributed by satheesh
switchMatte works like shakes switchMatte and Fusion's matteControl. Updated with despill control. v2.0 added despill function v2.1. Added bounding box future.
UnlimitedRemove
Contributed by guialgigu
The functionality of the native Remove node enhanced with the possibility of unlimited channel slots.
unmult
Contributed by elephantplus
This gizmo emulates AfterEffects Knoll Unmult plugin.
V_CheckMatte
Contributed by victorperez
Evaluate and test a matte. A perfect tool for advance roto & paint users in Nuke X
VectorDisplacementConverter
Contributed by Bhavesh7393
Convert existing Vector Displacement Maps to desired DCC/Renderer.
Zmatte
Contributed by chetalvfx
Through Zmatte Gizmo you can create a smooth matte from z-depth pass.