aeBrokenEdges is a very light gizmo with which you can smartly break the edges of your mattes, adapting to the luminosity of the plate.
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aeBrokenEdges
Contributed by Aitor Echeveste
AndrewsRotoCheck
Contributed by Andrew Zeller
A tool to check your roto or key that 10+ different ways to view your matte, with customizable features.
as_Bricks
Contributed by Andres Seedorf
While helping a student with a wall replacement shot, got tired of looking around the internet for a simple brick wall texture and decided to try some procedural creation inside Nuke by using only native nodes. Had a lot of fun making this one and learn a lot about Expression Nodes, hope it can be of any use for someone. 1.1 Added a spot light with direction, falloff and intensity controls. 1.3 Fixed some issues with Noise Nodes showing Overlays when they shouldn't and replaced them with Expression Nodes. Long Demo here: https://vimeo.com/892743088
as_RandomChars
Contributed by Andres Seedorf
A random character generator. It will change characters for a given word length every frame. You can specify the font. It includes controls for time offset every character and to adjust the size, colour and kernel between the characters.
ASCII Shader
Contributed by John Clayton
Old-school ASCII art effect
Bloom
Contributed by ravi prajapati
This is a exponential blur node to help create some realistic glows and blooming. Features : - create realistic looking glow. - size of the inner glow and global size is fully adjustable.
C_Prisming
Contributed by Chris Charlton
Alpha driven refraction of light, can be use bend the light for convex and concave surfaces or just split a ray into a rainbow.
C_Rebuild
Contributed by Chris Charlton
Based on Richard Frazer gizmo (http://richardfrazer.com/tools-tutorials/rebuilding-bad-frames-using-oflow/), slightly modified and updated to have more user friendly controls for key framing and uses Kronos instead of oflow as the retiming method. Can be used to patch areas obstructed by objects, requires at least two 'clean frames' for an area. Very useful for dealing with organic objects and minor parallax in patches.
CameraBlur
Contributed by Jonas Almeida
CameraBlur is a gizmo that imitates the natural blurriness of a camera.
Caustics
Contributed by Gerardo Schiavone
Anything you need for animated, projectable, caustic patterns.
Check pixel value
Contributed by Andrea Geremia
Check if pixels' value is negative or correct, between 2 values, ...
chTriPlaner
Contributed by Chris Hawkes
project a seamless texture using the 'Point Position' and 'World Normal' render passes available in most 3D rendering engines.
Color Picker ID
Contributed by Andrea Geremia
Generate a matte from the ID and the Coverage Pass, like the Cryptomatte
ColorAnalyses
Contributed by Christian Herrera
A highly advanced tool used for analyzing high quality video.
ColorAnalysis
Contributed by Christian Herrera
A highly advanced color analyses gizmo, tons of features and analyses tools. It also includes a live histogram, which displays average color value for a selected region rendered on screen (writeable).
ColorNoise
Contributed by Fredrik Averpil
ColorNoise mimics Shake's Rand node.
ColorSampler
Contributed by Francois Leduc
This Gizmo lets you see on screen the RGB and Luminance (Y) values of a sampled area (Sample Width, Sample Height) May not work on LINUX (some font access issues) Will post again when I find a way (if there is one) to make it work on both windows and linux
ColorSamplerV1
Contributed by Henrique Moser
This node samples the color of an image and plot the values to a LookupCurve node. It also gives you some option to manipulate the data from the sampling including applying a Douglas-Peucker curve simplification algorithm.
ContactSheetCrop
Contributed by Jeang Jenq Loh
Easily crop out everything you plugged into a contact sheet.
ContactSheetMy
Contributed by Alexey Kuchinski
ContactSheet with additional controls
cromatic abberation_v1.2
Contributed by Johannes Kretschmer
easy to use, mask input
CSR_Laser_Generator
Contributed by Calvin Romeyn
Makes lasers
CTG LayerStyles Demo
Contributed by Dan Borufka
Often when we work in Nuke, we miss something we’ve been spoiled with by Adobe – this time Layer Styles. Let us introduce to you our Nuke replicate of Adobe Photoshop’s Layer Styles. We dissected the most commonly used layer styles and put them into a handy gizmo that can either act as Merge node, directly applying the styles, or create the styles and shuffle them into separate channels, preserving them for later use.
DeFlicker
Contributed by Jonas Almeida
DeFlicker is a powerfull yet simple tool to remove flicker with the push of a button.
deLIGHTful
Contributed by Khari Anthony
Quick 2D lighting based on normals
DespillMadness2
Contributed by Syed Umer Gilani
Older Versions. Collection of Despill algorithms with fine tuning option and spill matte export. v3.0: - renamed AlphaError Node as this caused ..
Digital Still Camera Exposure
Contributed by Thomas Mansencal
Digital Still Camera Exposure - Physical Camera Model
Directional Displace
Contributed by Olly Glenn
Creates a system for using the HSV values of a map image to specify the angle and intensity of displacement in a source image.
Dither 1-Bit
Contributed by John Clayton
Retro-style 1-Bit bayer dithering
Dust&RigRemoval
Contributed by kundan basnet
Great for dustbust if used with tracking & stabilization can be a helpful tool for rig removal too.
Edge Restoration Sys
Contributed by Luca Prestini
Restore colour information of the semitransparent edges of your comp.
EdgeMirror
Contributed by Andriy Koval
Simple gizmo that mirrors edges of the image in all directions. Useful when working with camera shake etc
Edgepush
Contributed by srinath s
Edge push is used to Slice your last pixel of your Core source
Extrude
Contributed by han cao
A handy tool for making extrude effect in nuke. You can change the position, coloring and shading of the Extrusion. You can also aplly a fake 3d lighting look which looks good enough for simple text and sign stuff. :DD don't extrude too far.
FastComplexityDistort
Contributed by Mads Hagbarth Damsbo
Fast implementation of iDistort and STMap for UV's with high complexity/detail
FB to YT 360
Contributed by Prasannakumar T Bhat
You can plug Facebook cubic 360 video to input it will converts it to youtube spherical 360 video or any vr compatible video
ffmpeg_write
Contributed by Jeang Jenq Loh
A custom node that launches ffmpeg and convert sequences.
Firefly_Swatter
Contributed by Tom Tatchell
A little gizmo for removing those random pixel fireflies / hot spots you sometimes come across in renders.
Fix_Inf_Nan
Contributed by luke gray
This is a simple tool that will Fix Inf and Nan values in your image. By default it will replace Inf values with white and Nan values with black. However, there is functionality in the tool that allows you to replace these values with any colour that you like, into the red, green, blue and alpha channels respectively.
fj_lowreser
Contributed by FInn Jäger
Makes your input look pixelated/lowres while keeping original bbox/resolution
Flicker (Deflicker)
Contributed by Rob Bannister
A gizmo that allows you to analyze an area and match flicker or deflicker.
Flow
Contributed by Matthew Shaw
2D water simulations in near real-time, based on a height field.
FrameFix_v3
Contributed by Alex Harding
Fixes errored frames by interpolating between the frames either side
fxT_compQC
Contributed by Tor Andreassen
Comp QC Toolset/Group to help assist you in passing the tech QC stage of a compositing shot.
Glint_hit
Contributed by anhtuan lu
i develop Glint_light for high light img v_01 i hope you like!
Glint_hit
Contributed by anhtuan lu
i update Glint_light user! for high light in image i hope you like:))
GonzoTools
Contributed by Daniel Gonzalez S
Collection of Gizmos
H_AutoFlare
Contributed by han cao
Automatic flare Generation based on image input.
HDRIBloomExtract
Contributed by pramod g
HDRIs capture real-world lighting conditions, including bright light sources such as the sun, artificial lights, or reflections. Bloom light extraction from an HDRI highlights natural light behavior, such as the softening and spilling of light around bright areas, creating a more realistic effect. Often, HDRIs are cleaned up by removing the sun and surrounding areas to use them as diffuse maps in 3D software. However, this approach is not ideal. Why Extract the Sun and Bloom? The sun in an HDRI has specific values, including its proper range and temperature, which correspond to the exact time and place of capture. These values are crucial for accurate rendering of reflections and refractions in a 3D scene. Similarly, the areas surrounding the sun also have distinct ranges that are just as important as the sun itself. By carefully extracting bloom, you can preserve these critical details and achieve more precise and realistic results in your renders. Here is another tool you can use for sun extraction: HDRI Sun Extract This tool is specifically designed to help extract the sun from HDRIs effectively. You can download it from Nukepedia. By using this tool, you can simplify the process of isolating and managing the sun in your HDRI workflows, ensuring better control over your lighting and rendering results. HDRI SUN EXTRACT :- https://www.nukepedia.com/gizmos/image/hdrisunextract
HDRIsunExtract
Contributed by pramod g
If you truly want to achieve a realistic match with onset lighting in a 3D environment, it is crucial to extract the key light sources, such as the sun or other significant light emitters, from the HDRI and accurately position them within the 3D space using lights. The importance of extracting sunlight:- In particular, cannot be overstated. While it is common practice to paint out the sun and bloom areas from the HDRI and export the image for use as a diffuse and reflection map—which is indeed beneficial—this approach alone may not suffice for photorealistic rendering. The sunlight and other key light sources in an HDRI typically possess a wide dynamic range in terms of exposure and color information. By extracting and replicating these lights separately within the 3D scene, you can effectively recreate their intensity, direction, and color attributes, resulting in a far more realistic and accurate representation of the original lighting conditions. This process ensures that the lighting in your render has the depth, variation, and accuracy needed to achieve a truly photorealistic output.
J_Nodo_RoJo_No
Contributed by Jonathan Lisandro Gutierrez Vleeschower
advanced clean plate
JK_EdgeSpread
Contributed by Jonas Kylén
Variation of Pixelspread with no clamping.
KF N-Point Gradient
Contributed by Kevin Fisch
N-Point Gradient by Kevin Fisch
L_ChannelSolo
Contributed by Justin Johnson
Shuffles the chosen channel into RGBA
L_Ramp
Contributed by Justin Johnson
A Shake style ramp
LabelFromRead
Contributed by Tony Lyons
Displays Filepath of topmost read node over the image. Useful when viewing sequence contact sheets / matching shots.
m_SV2P_v1b1
Contributed by Martin Georgiev
Using SmartVectors and VectorTransform node, set to output STMAP, to drive an animated mask, that can be used for marker removals, color corrections and etc.
mixkeyer
Contributed by Shahid Gire
Advance luma keyer
MM_BloomyDefocus
Contributed by Mohamed Mamdouh
BloomyDefocus is a small step-up from Nuke's default Defocus and ZDefocus nodes offering some more control over the Highlights and bokeh with a customized bloom effect like the after effect's camera lens blur effect.
MM_DeChromatic
Contributed by Mohamed Mamdouh
Easily remove chromatic aberration from footage with this customizable gizmo, perfect for clean DMP integration and precise compositing.
MM_Filler
Contributed by Mohamed Mamdouh
filter based filler tool, Its trying to fill in missing information and to extend available information for a full picture estimation. You have 5 useful options for different filling operations like markers, screen dirt, Alpha holes, noise, wires and custom matte filler for whatever you want to cleanup.
MM_LightOff
Contributed by Mohamed Mamdouh
Remove a distracting highlight, make a sunny scene flat and overcast, or grade a shot day-for-night, based on Grade Stacking Technique by kenn hedin kalvik.
moreDOTs_v1
Contributed by Torsten Neuendorf
generates an image full of dots (up to 4k res) - dotmatrix completly customizable in size, amount and distortion, incl input for an optional image and testgrid for ease of use.
moveEdges
Contributed by D M
Allows you to shift pixels that are close to alpha edges
MR_Glitchy_Hologram
Contributed by mohamed rabee
a powerful Glitch & Hologram Gizmo Node for Nuke With this single node, you can: Control saturation, gain, and gamma Customize glitch shapes, colors, position, and size Fine-tune distortion strength and glow intensity All in one place — save time and streamline your workflow.
Multipass
Contributed by vijay koravi
Multipass Compositing
N_Make
Contributed by Shahid Gire
Make Normal Map from 2D Images
nFresnelMatte
Contributed by Chetal Gazdar
Through this Gizmo you can create Fresnel Matte.
normalmap
Contributed by Andrew Enyart
Normal map generator
normalMapMasks_v01
Contributed by Xabier Arrieta
Creates masks based on normal direction in an intuitive way.
NP_DI_TOOL
Contributed by nitesh pancholi
create your di matte name using the drop-down list and click on the new
Nuke GIF Writer
Contributed by Mads Hagbarth Damsbo
A custom render node that allow you to render out GIF animations.
Open in Explore
Contributed by Ravi Chandran
Function to open the file path of the selected Read node in file explorer. shortcut 'E'
PaintHelper
Contributed by Igor Senkin
Uses data from the Rotopaint node but adds 2 difference mode views, so you can align the paint source very precise. Quite useful for quick paint fixes, no need switching to Silhouette.
Perlin Gain
Contributed by Bryan Dunkley
Implementation of Ken Perlin's Gain function
pickAcolor
Contributed by XIAObao CHAN
Pick up the color of a pixel region where you define the position on your 2D image.在你指定的位置拾取该像素颜色
Pixel_Sweetener
Contributed by han cao
A Pixelize tool that alow you to use different styles of pixel to create screen effect. you also trun the mix to 0 to use it to create blocky effect.
prerenderManager
Contributed by Simon Jokuschies
Automatically create and manage prerenders in a big nuke script. Automatic nodes-, and render directory setup. Conveniend if you are working in a big nuke script and need to manage a lot of prerenders to speed up your workflow.
proWrite
Contributed by Shubham Soni
proWrite custom nuke write node streamlines project organization and boosts efficiency by automating folder creation, file naming, and nuke project script backup with render.
pxCleaner
Contributed by Donald Strubler
4 part paint helper. Saves time with dust hits, simple paints, etc.
raBokeh_kernel
Contributed by Rony Ascencio
Kernel shape for use into zdefocus or PG bokeh it has bokeh for lens 15mm, 18mm, 21mm, 25mm, 35mm, and 36mm
Real_Tilt_blur
Contributed by Ali Ehtemami
Realistic Tilt-shift lens simulator
RemoveGrain
Contributed by kundan basnet
Degrain Tool Alternative for neatVideo :)
Repeater
Contributed by David Tonkin
A neat little Gizmo that takes an input and repeats it 8 times to make cool spiral patterns
RGB roto checker
Contributed by Finley McNeilage
Check roto with colour overlays, over grey card, or pipe out the RGB mattes.
rm_AOV_Contactsheet
Contributed by Ravi Motwani
A simple Nuke Gizmo for creating Contact-sheet for AOVs/Channels. You can easily create the contact-sheet for any multi-exr as AOVs are nothing but just channels. Note : if gets font error, please open file in notepad and search for 'C:/Windows/Fonts/arial.ttf' and replace with workable font path in your computer.
rm_fade_PRO
Contributed by Ruben Mulas
Allows you to create fade-to-black transitions by adjusting the layer's opacity. It's the basic transition typically found in editing software, perfect for smoothing out your compositions.
rm_frameVisible
Contributed by Ruben Mulas
Controls the visibility of a layer based on a specific frame
rm_timeClip_PRO
Contributed by Ruben Mulas
With this node you can easily manage all Timeclip options as you can do in an editing software.
seamless
Contributed by Andrew Enyart
Seamless texture generator
seamlessTiling
Contributed by D M
An easy intuitive gizmo that allows you to create seamless tiled patterns.
ShapeRepeat
Contributed by Gerardo Schiavone
Full control to repeat your custom shape in different patterns, colors and animations.
Simple_Strokev1.0
Contributed by XIAObao CHAN
generate a simple stroke and you can make it surround around the edge of picture.(Changes according to resolution)
skywalker_vignet
Contributed by tom gueret
petit set up de vignettage, ça m'embêtait de devoir le refaire tout le temps donc voili voilou
SpecKiller_v1b1
Contributed by Martin Georgiev
This gizmo is designed to fix bright spec pixels that are common in the specular render. Added the option to keep the alpha channel if present.
st_edgepull
Contributed by Shahid Gire
edge Extend gizmo allows you to extend the edge while keying and other comp challenges.
SuperSlate
Contributed by Rachel Dunn
Semi-Automated Slate/Overlay Gizmo for Windows Nuke
SynthEyesLensDistortion
Contributed by Matt Richardson
Syntheyes lens distortion
T_HeatDistortion
Contributed by Petar Tsonev
A more comprehensive and accurate heat distortion for nuke.
T_Liquify
Contributed by Petar Tsonev
This tool allows you to distort any plate or image using paint brush strokes.
T_LumaDistort
Contributed by Petar Tsonev
This gizmo lets you use the luminance of an image or plate as a map to drive distortion.
T_NaturalGlow
Contributed by Petar Tsonev
Exponential glow using glow node to allow tolerance control, tint, saturation and more.
T_PolarPosition
Contributed by Petar Tsonev
Used to do a circular Distort on an image. Geared for creating eyes and shockwaves.
tileStitch
Contributed by Tom Tatchell
Gizmo to combine a tile render of a still image while maintaining all multi pass layers (AOV's)
timeLapseSlate
Contributed by Brian Willard
slate and quicktime generation for timelapse sequences.
ulk_BA
Contributed by ugur levent kavcioglu
this node is for archiving an image for quick review of shots in OS browser without need to open sequences in a program such as Nuke or etc..
UVMapGenerator
Contributed by Stepan Pazderka
Creates undistorted UV Map in all available project formats with optional overscan, simple and straight forward
V_ColorCube
Contributed by Victor Perez
A 3D representation of the color cube (3D LUT)
V_FormatUVGenerator
Contributed by Victor Perez
Generates an UV mapping for a given format
V_IndexBuilder
Contributed by Victor Perez
Put 4 mattes in a single tif file (as 3D cg index/id pass)
V_Slate
Contributed by Victor Perez
Slate & overlays with many advance options, flexible and customisable.
VoronoiTextureExtractor
Contributed by Emile Massie-Vanasse
Unlock the ability to crop a 2D part of an image and elegantly Tile/Scatter it around.
Watermark
Contributed by Andrea Geremia
Protect copyright of your comps! Add watermark to them
Wipe
Contributed by Frank Rueter
cheesy video wipes
X_Rainbow_Effect
Contributed by Xiaoli Zhang
This is an adjustable rainbow effect that can be layered on top of your image.