Image

aeBrokenEdges

Contributed by Aitor Echeveste

aeBrokenEdges is a very light gizmo with which you can smartly break the edges of your mattes, adapting to the luminosity of the plate.

AndrewsRotoCheck

Contributed by Andrew Zeller

A tool to check your roto or key that 10+ different ways to view your matte, with customizable features.

as_Bricks

Contributed by Andres Seedorf

While helping a student with a wall replacement shot, got tired of looking around the internet for a simple brick wall texture and decided to try some procedural creation inside Nuke by using only native nodes. Had a lot of fun making this one and learn a lot about Expression Nodes, hope it can be of any use for someone. 1.1 Added a spot light with direction, falloff and intensity controls. 1.3 Fixed some issues with Noise Nodes showing Overlays when they shouldn't and replaced them with Expression Nodes. Long Demo here: https://vimeo.com/892743088

as_RandomChars

Contributed by Andres Seedorf

A random character generator. It will change characters for a given word length every frame. You can specify the font. It includes controls for time offset every character and to adjust the size, colour and kernel between the characters.

ASCII Shader

Contributed by John Clayton

Old-school ASCII art effect

Bloom

Contributed by ravi prajapati

This is a exponential blur node to help create some realistic glows and blooming. Features : - create realistic looking glow. - size of the inner glow and global size is fully adjustable.

C_Prisming

Contributed by Chris Charlton

Alpha driven refraction of light, can be use bend the light for convex and concave surfaces or just split a ray into a rainbow.

C_Rebuild

Contributed by Chris Charlton

Based on Richard Frazer gizmo (http://richardfrazer.com/tools-tutorials/rebuilding-bad-frames-using-oflow/), slightly modified and updated to have more user friendly controls for key framing and uses Kronos instead of oflow as the retiming method. Can be used to patch areas obstructed by objects, requires at least two 'clean frames' for an area. Very useful for dealing with organic objects and minor parallax in patches.

CameraBlur

Contributed by Jonas Almeida

CameraBlur is a gizmo that imitates the natural blurriness of a camera.

Caustics

Contributed by Gerardo Schiavone

Anything you need for animated, projectable, caustic patterns.

Check pixel value

Contributed by Andrea Geremia

Check if pixels' value is negative or correct, between 2 values, ...

chTriPlaner

Contributed by Chris Hawkes

project a seamless texture using the 'Point Position' and 'World Normal' render passes available in most 3D rendering engines.

Color Picker ID

Contributed by Andrea Geremia

Generate a matte from the ID and the Coverage Pass, like the Cryptomatte

ColorAnalyses

Contributed by Christian Herrera

A highly advanced tool used for analyzing high quality video.

ColorAnalysis

Contributed by Christian Herrera

A highly advanced color analyses gizmo, tons of features and analyses tools. It also includes a live histogram, which displays average color value for a selected region rendered on screen (writeable).

ColorNoise

Contributed by Fredrik Averpil

ColorNoise mimics Shake's Rand node.

ColorSampler

Contributed by Francois Leduc

This Gizmo lets you see on screen the RGB and Luminance (Y) values of a sampled area (Sample Width, Sample Height) May not work on LINUX (some font access issues) Will post again when I find a way (if there is one) to make it work on both windows and linux

ColorSamplerV1

Contributed by Henrique Moser

This node samples the color of an image and plot the values to a LookupCurve node. It also gives you some option to manipulate the data from the sampling including applying a Douglas-Peucker curve simplification algorithm.

ContactSheetCrop

Contributed by Jeang Jenq Loh

Easily crop out everything you plugged into a contact sheet.

ContactSheetMy

Contributed by Alexey Kuchinski

ContactSheet with additional controls

cromatic abberation_v1.2

Contributed by Johannes Kretschmer

easy to use, mask input

CSR_Laser_Generator

Contributed by Calvin Romeyn

Makes lasers

CTG LayerStyles Demo

Contributed by Dan Borufka

Often when we work in Nuke, we miss something we’ve been spoiled with by Adobe – this time Layer Styles. Let us introduce to you our Nuke replicate of Adobe Photoshop’s Layer Styles. We dissected the most commonly used layer styles and put them into a handy gizmo that can either act as Merge node, directly applying the styles, or create the styles and shuffle them into separate channels, preserving them for later use.

DeFlicker

Contributed by Jonas Almeida

DeFlicker is a powerfull yet simple tool to remove flicker with the push of a button.

deLIGHTful

Contributed by Khari Anthony

Quick 2D lighting based on normals

DespillMadness2

Contributed by Syed Umer Gilani

Older Versions. Collection of Despill algorithms with fine tuning option and spill matte export. v3.0: - renamed AlphaError Node as this caused ..

Digital Still Camera Exposure

Contributed by Thomas Mansencal

Digital Still Camera Exposure - Physical Camera Model

Directional Displace

Contributed by Olly Glenn

Creates a system for using the HSV values of a map image to specify the angle and intensity of displacement in a source image.

Dither 1-Bit

Contributed by John Clayton

Retro-style 1-Bit bayer dithering

Dust&RigRemoval

Contributed by kundan basnet

Great for dustbust if used with tracking & stabilization can be a helpful tool for rig removal too.

Edge Restoration Sys

Contributed by Luca Prestini

Restore colour information of the semitransparent edges of your comp.

EdgeMirror

Contributed by Andriy Koval

Simple gizmo that mirrors edges of the image in all directions. Useful when working with camera shake etc

Edgepush

Contributed by srinath s

Edge push is used to Slice your last pixel of your Core source

Extrude

Contributed by han cao

A handy tool for making extrude effect in nuke. You can change the position, coloring and shading of the Extrusion. You can also aplly a fake 3d lighting look which looks good enough for simple text and sign stuff. :DD don't extrude too far.

FastComplexityDistort

Contributed by Mads Hagbarth Damsbo

Fast implementation of iDistort and STMap for UV's with high complexity/detail

FB to YT 360

Contributed by Prasannakumar T Bhat

You can plug Facebook cubic 360 video to input it will converts it to youtube spherical 360 video or any vr compatible video

ffmpeg_write

Contributed by Jeang Jenq Loh

A custom node that launches ffmpeg and convert sequences.

Firefly_Swatter

Contributed by Tom Tatchell

A little gizmo for removing those random pixel fireflies / hot spots you sometimes come across in renders.

Fix_Inf_Nan

Contributed by luke gray

This is a simple tool that will Fix Inf and Nan values in your image. By default it will replace Inf values with white and Nan values with black. However, there is functionality in the tool that allows you to replace these values with any colour that you like, into the red, green, blue and alpha channels respectively.

fj_lowreser

Contributed by FInn Jäger

Makes your input look pixelated/lowres while keeping original bbox/resolution

Flicker (Deflicker)

Contributed by Rob Bannister

A gizmo that allows you to analyze an area and match flicker or deflicker.

Flow

Contributed by Matthew Shaw

2D water simulations in near real-time, based on a height field.

FrameFix_v3

Contributed by Alex Harding

Fixes errored frames by interpolating between the frames either side

fxT_compQC

Contributed by Tor Andreassen

Comp QC Toolset/Group to help assist you in passing the tech QC stage of a compositing shot.

Glint_hit

Contributed by anhtuan lu

i develop Glint_light for high light img v_01 i hope you like!

Glint_hit

Contributed by anhtuan lu

i update Glint_light user! for high light in image i hope you like:))

GonzoTools

Contributed by Daniel Gonzalez S

Collection of Gizmos

H_AutoFlare

Contributed by han cao

Automatic flare Generation based on image input.

HDRIBloomExtract

Contributed by pramod g

HDRIs capture real-world lighting conditions, including bright light sources such as the sun, artificial lights, or reflections. Bloom light extraction from an HDRI highlights natural light behavior, such as the softening and spilling of light around bright areas, creating a more realistic effect. Often, HDRIs are cleaned up by removing the sun and surrounding areas to use them as diffuse maps in 3D software. However, this approach is not ideal. Why Extract the Sun and Bloom? The sun in an HDRI has specific values, including its proper range and temperature, which correspond to the exact time and place of capture. These values are crucial for accurate rendering of reflections and refractions in a 3D scene. Similarly, the areas surrounding the sun also have distinct ranges that are just as important as the sun itself. By carefully extracting bloom, you can preserve these critical details and achieve more precise and realistic results in your renders. Here is another tool you can use for sun extraction: HDRI Sun Extract This tool is specifically designed to help extract the sun from HDRIs effectively. You can download it from Nukepedia. By using this tool, you can simplify the process of isolating and managing the sun in your HDRI workflows, ensuring better control over your lighting and rendering results. HDRI SUN EXTRACT :- https://www.nukepedia.com/gizmos/image/hdrisunextract

HDRIsunExtract

Contributed by pramod g

If you truly want to achieve a realistic match with onset lighting in a 3D environment, it is crucial to extract the key light sources, such as the sun or other significant light emitters, from the HDRI and accurately position them within the 3D space using lights. The importance of extracting sunlight:- In particular, cannot be overstated. While it is common practice to paint out the sun and bloom areas from the HDRI and export the image for use as a diffuse and reflection map—which is indeed beneficial—this approach alone may not suffice for photorealistic rendering. The sunlight and other key light sources in an HDRI typically possess a wide dynamic range in terms of exposure and color information. By extracting and replicating these lights separately within the 3D scene, you can effectively recreate their intensity, direction, and color attributes, resulting in a far more realistic and accurate representation of the original lighting conditions. This process ensures that the lighting in your render has the depth, variation, and accuracy needed to achieve a truly photorealistic output.

J_Nodo_RoJo_No

Contributed by Jonathan Lisandro Gutierrez Vleeschower

advanced clean plate

JK_EdgeSpread

Contributed by Jonas Kylén

Variation of Pixelspread with no clamping.

KF N-Point Gradient

Contributed by Kevin Fisch

N-Point Gradient by Kevin Fisch

L_ChannelSolo

Contributed by Justin Johnson

Shuffles the chosen channel into RGBA

L_Ramp

Contributed by Justin Johnson

A Shake style ramp

LabelFromRead

Contributed by Tony Lyons

Displays Filepath of topmost read node over the image. Useful when viewing sequence contact sheets / matching shots.

m_SV2P_v1b1

Contributed by Martin Georgiev

Using SmartVectors and VectorTransform node, set to output STMAP, to drive an animated mask, that can be used for marker removals, color corrections and etc.

mixkeyer

Contributed by Shahid Gire

Advance luma keyer

MM_BloomyDefocus

Contributed by Mohamed Mamdouh

BloomyDefocus is a small step-up from Nuke's default Defocus and ZDefocus nodes offering some more control over the Highlights and bokeh with a customized bloom effect like the after effect's camera lens blur effect.

MM_DeChromatic

Contributed by Mohamed Mamdouh

Easily remove chromatic aberration from footage with this customizable gizmo, perfect for clean DMP integration and precise compositing.

MM_Filler

Contributed by Mohamed Mamdouh

filter based filler tool, Its trying to fill in missing information and to extend available information for a full picture estimation. You have 5 useful options for different filling operations like markers, screen dirt, Alpha holes, noise, wires and custom matte filler for whatever you want to cleanup.

MM_LightOff

Contributed by Mohamed Mamdouh

Remove a distracting highlight, make a sunny scene flat and overcast, or grade a shot day-for-night, based on Grade Stacking Technique by kenn hedin kalvik.

moreDOTs_v1

Contributed by Torsten Neuendorf

generates an image full of dots (up to 4k res) - dotmatrix completly customizable in size, amount and distortion, incl input for an optional image and testgrid for ease of use.

moveEdges

Contributed by D M

Allows you to shift pixels that are close to alpha edges

MR_Glitchy_Hologram

Contributed by mohamed rabee

a powerful Glitch & Hologram Gizmo Node for Nuke With this single node, you can: Control saturation, gain, and gamma Customize glitch shapes, colors, position, and size Fine-tune distortion strength and glow intensity All in one place — save time and streamline your workflow.

Multipass

Contributed by vijay koravi

Multipass Compositing

N_Make

Contributed by Shahid Gire

Make Normal Map from 2D Images

nFresnelMatte

Contributed by Chetal Gazdar

Through this Gizmo you can create Fresnel Matte.

normalmap

Contributed by Andrew Enyart

Normal map generator

normalMapMasks_v01

Contributed by Xabier Arrieta

Creates masks based on normal direction in an intuitive way.

NP_DI_TOOL

Contributed by nitesh pancholi

create your di matte name using the drop-down list and click on the new

Nuke GIF Writer

Contributed by Mads Hagbarth Damsbo

A custom render node that allow you to render out GIF animations.

Open in Explore

Contributed by Ravi Chandran

Function to open the file path of the selected Read node in file explorer. shortcut 'E'

PaintHelper

Contributed by Igor Senkin

Uses data from the Rotopaint node but adds 2 difference mode views, so you can align the paint source very precise. Quite useful for quick paint fixes, no need switching to Silhouette.

Perlin Gain

Contributed by Bryan Dunkley

Implementation of Ken Perlin's Gain function

pickAcolor

Contributed by XIAObao CHAN

Pick up the color of a pixel region where you define the position on your 2D image.在你指定的位置拾取该像素颜色

Pixel_Sweetener

Contributed by han cao

A Pixelize tool that alow you to use different styles of pixel to create screen effect. you also trun the mix to 0 to use it to create blocky effect.

prerenderManager

Contributed by Simon Jokuschies

Automatically create and manage prerenders in a big nuke script. Automatic nodes-, and render directory setup. Conveniend if you are working in a big nuke script and need to manage a lot of prerenders to speed up your workflow.

proWrite

Contributed by Shubham Soni

proWrite custom nuke write node streamlines project organization and boosts efficiency by automating folder creation, file naming, and nuke project script backup with render.

pxCleaner

Contributed by Donald Strubler

4 part paint helper. Saves time with dust hits, simple paints, etc.

raBokeh_kernel

Contributed by Rony Ascencio

Kernel shape for use into zdefocus or PG bokeh it has bokeh for lens 15mm, 18mm, 21mm, 25mm, 35mm, and 36mm

Real_Tilt_blur

Contributed by Ali Ehtemami

Realistic Tilt-shift lens simulator

RemoveGrain

Contributed by kundan basnet

Degrain Tool Alternative for neatVideo :)

Repeater

Contributed by David Tonkin

A neat little Gizmo that takes an input and repeats it 8 times to make cool spiral patterns

RGB roto checker

Contributed by Finley McNeilage

Check roto with colour overlays, over grey card, or pipe out the RGB mattes.

rm_AOV_Contactsheet

Contributed by Ravi Motwani

A simple Nuke Gizmo for creating Contact-sheet for AOVs/Channels. You can easily create the contact-sheet for any multi-exr as AOVs are nothing but just channels. Note : if gets font error, please open file in notepad and search for 'C:/Windows/Fonts/arial.ttf' and replace with workable font path in your computer.

rm_fade_PRO

Contributed by Ruben Mulas

Allows you to create fade-to-black transitions by adjusting the layer's opacity. It's the basic transition typically found in editing software, perfect for smoothing out your compositions.

rm_frameVisible

Contributed by Ruben Mulas

Controls the visibility of a layer based on a specific frame

rm_timeClip_PRO

Contributed by Ruben Mulas

With this node you can easily manage all Timeclip options as you can do in an editing software.

seamless

Contributed by Andrew Enyart

Seamless texture generator

seamlessTiling

Contributed by D M

An easy intuitive gizmo that allows you to create seamless tiled patterns.

ShapeRepeat

Contributed by Gerardo Schiavone

Full control to repeat your custom shape in different patterns, colors and animations.

Simple_Strokev1.0

Contributed by XIAObao CHAN

generate a simple stroke and you can make it surround around the edge of picture.(Changes according to resolution)

skywalker_vignet

Contributed by tom gueret

petit set up de vignettage, ça m'embêtait de devoir le refaire tout le temps donc voili voilou

SpecKiller_v1b1

Contributed by Martin Georgiev

This gizmo is designed to fix bright spec pixels that are common in the specular render. Added the option to keep the alpha channel if present.

st_edgepull

Contributed by Shahid Gire

edge Extend gizmo allows you to extend the edge while keying and other comp challenges.

SuperSlate

Contributed by Rachel Dunn

Semi-Automated Slate/Overlay Gizmo for Windows Nuke

SynthEyesLensDistortion

Contributed by Matt Richardson

Syntheyes lens distortion

T_HeatDistortion

Contributed by Petar Tsonev

A more comprehensive and accurate heat distortion for nuke.

T_Liquify

Contributed by Petar Tsonev

This tool allows you to distort any plate or image using paint brush strokes.

T_LumaDistort

Contributed by Petar Tsonev

This gizmo lets you use the luminance of an image or plate as a map to drive distortion.

T_NaturalGlow

Contributed by Petar Tsonev

Exponential glow using glow node to allow tolerance control, tint, saturation and more.

T_PolarPosition

Contributed by Petar Tsonev

Used to do a circular Distort on an image. Geared for creating eyes and shockwaves.

tileStitch

Contributed by Tom Tatchell

Gizmo to combine a tile render of a still image while maintaining all multi pass layers (AOV's)

timeLapseSlate

Contributed by Brian Willard

slate and quicktime generation for timelapse sequences.

ulk_BA

Contributed by ugur levent kavcioglu

this node is for archiving an image for quick review of shots in OS browser without need to open sequences in a program such as Nuke or etc..

UVMapGenerator

Contributed by Stepan Pazderka

Creates undistorted UV Map in all available project formats with optional overscan, simple and straight forward

V_ColorCube

Contributed by Victor Perez

A 3D representation of the color cube (3D LUT)

V_FormatUVGenerator

Contributed by Victor Perez

Generates an UV mapping for a given format

V_IndexBuilder

Contributed by Victor Perez

Put 4 mattes in a single tif file (as 3D cg index/id pass)

V_Slate

Contributed by Victor Perez

Slate & overlays with many advance options, flexible and customisable.

VoronoiTextureExtractor

Contributed by Emile Massie-Vanasse

Unlock the ability to crop a 2D part of an image and elegantly Tile/Scatter it around.

Watermark

Contributed by Andrea Geremia

Protect copyright of your comps! Add watermark to them

Wipe

Contributed by Frank Rueter

cheesy video wipes

X_Rainbow_Effect

Contributed by Xiaoli Zhang

This is an adjustable rainbow effect that can be layered on top of your image.

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