easy to use for qc
Other
A_bgperp_qc_v01
Contributed by ajay patel
aa_LinkIt
Contributed by Asier Aparicio
This is an Input-Output link node. If the node is set to 'Input', it will search and connect to the aa_LinkIt nodes that are set to 'Output'. Mainly used to connect to the latest cameras, lens distortion/correction and other parts of the script without having to manually connect to them all the time.
AK_CompCheck
Contributed by Ahmed Khaled
Some tools to help tech-Checking shots ( Grains / Difference / Rotos&Keying / Saturation /Vanishing Point ) + An Important Check-list to help you check all aspects of your shot before posting it to dailies/Lead/Sup checking. >>>>>>>>>>>>>>>>>>>>>>>>>> v004 updates: -Fixed the silly missing alpha from input at v3. - Adaptive Aspect_Ratio ( along with the Input resoultion/reformat which is automatically captured) - Added the Brilliant Vanishing Point/Prespetive Lines checking tool made by Sebastian Schutt from Split the difference ! check the original tutorial here: https://youtu.be/wVTut2qIXrw -Added Extra exposure controller. -Fixed the classic grains Difference mode .
AlphaChecker
Contributed by Mohan Pugaz
A little tool to check the alpha quality in 3 ways
alphaedge
Contributed by nanda kumar nair
uses combination of erodes to achieve edge detect with feather. better than normal edge detect.
AngleEdgeDetect
Contributed by Daniel Gonzalez S
outputs and edge alpha matte offeseted in an angled direction.
Animation Curves for Nuke
Contributed by Andrea Geremia
Modify the Animation and the Curves in Nuke
AnimBuddy
Contributed by Hiram Gifford
Generate animated curves based on Random, Sine, Sawtooth, and many other types of mathematical patterns
AP
Contributed by Josh Robertson
Just a simple tool if you need to do a 3D asset rotation.
AS_AdjustScript
Contributed by Ahmed Samy
With just one click, adjust the frame rate, frame range, and format in your Nuke script.
as_BDWiper
Contributed by Andres Seedorf
The last Break Down Wiper you will need. It does wipe and overlay on still frame or during playback.
Auto Roto
Contributed by Elijah Murphy
This setup "selects pixels" by learning from your examples and propagating the mask temporally. It's not 100% hands-off (you need initial keyframes), but it's as automated as Nuke's native tools get without plugins.### Usage Instructions Paste the script into Nuke's Script Editor and hit **Run**. It will create the "AutoRoto" Gizmo in your Node Graph. Connect your footage (Read node) to the Gizmo's input. **Train it**: Scrub to 5-10 diverse keyframes (e.g., where the object moves/rotates). In the RotoPaint tab (exposed knob), paint rough white masks over the object you want to isolate (use Brush tool, set to white on black background). Go back to the main tab, set CopyCat's "operation" to "learn" and click **Train** (it analyzes your painted frames). Switch "operation" to "predict" to generate auto-masks for all frames. Adjust the "num_samples" knob (default 8) for more training data if needed. Tweak Dilate/Erode for edge softening. The output is an RGBA with alpha as your pixel selection mask (use it downstream for compositing). The Gizmo exposes key knobs for easy control: training samples, operation mode, dilation, and RotoPaint curves.
AUTO_Write
Contributed by Dan Bruce
Paths the file directory of this Write node to the saved files location and installs a python script into the Project Settings / Python / onScriptSave to mirror the saved files version.
BL Library
Contributed by Bertrand Lempereur
A selection of more than 50 gizmos.
BlinnRelight
Contributed by Adrian Herr
Relighting with Blinn reflection model and additional features like texturing, occlusion, negative light and antialiasing.
bm_CurveRemapper
Contributed by Ben McEwan
Useful for remapping arbitrary animation curves, such as those from the CurveTool. Automatically detect an animation curve's min & max values, then remap them to new min & max values.
BrCache
Contributed by reda Bahou
Custom Disk Cache node to bake large precomp in disk in EXR format.
Breakdown_Maker
Contributed by Max van Leeuwen
A breakdown tool that plays the video during the breakdown. Create a complete breakdown with one node.
Breakdown_Tool
Contributed by Cameron Carson
Finally a Gizmo for easily creating all those fancy breakdowns the big studios have.
Breakdowner
Contributed by Daniel Gonzalez S
Quick and Easy Showreel Breakdowns. Edit a Breakdown Shot in No time
BumpNormals
Contributed by Michael Garrett
Use a 2D image to add bump to a 3D render of normal vectors.
candycan_chainsaw_v001
Contributed by warwick crewe-brown
a proof of concept/ gizmo set for recreating the 'Klaus' shading effect feel free to messge me on linkin for more info
Cat_Checker
Contributed by Gerardo Schiavone
I's a simple sup check tool. You may ask why the name Cat_Checker...
Check Point
Contributed by mohamed abdelaziz
'Check Point' is a gizmo that creates an organized folder structure and renders out your check-point with the preferred version and user name . https://youtu.be/uieXLvnpX-s
clock_v2
Contributed by han cao
A simple clock node,with simple visual. Gives you the option to use real time or fake time. With the clock_ctrl with in it your should be able to change the visual pretty easily.
CocoCurveGen
Contributed by Nicolas Leu
CocoCurveGen provides a simple interface for creating different curves like sine- or random curves in nuke using expressions.
Color Analyzer
Contributed by zijun zhang
Its main function is to analyze the connected image, extract the most dominant colors from it, and display these colors as a palette overlay on the image.
Comma
Contributed by Adrian Pueyo
Updated v1.1 - Intelligent Dot with auto-connection features, quick ways to connect it, presets, and a fully customisable style.
Connect To
Contributed by Sanjeev Kumar Sharma
This tool helps in accessing Roto's, camera etc. in few clicks no matter where you're in the script, just assign labels to Dot, PostageStamp, Expression and Shuffle and then it will be accessible by the help of this tool. Check the video below for the detailed explanation.
ContactSheet_NUMSwitch
Contributed by Ting-Jung Hsu
Switch Contactsheet Numbers
CoordSysConv
Contributed by lucas van rossum
A little gizmo to convert coordinate system of normal and point passe by importing the camera of your 3d scene.
CornerPin Point Extractor
Contributed by kire timov
The CornerPin Point Extractor allows you to extract a point anywhere on the plane of the given CornerPin’s transformation. How to use: - Attach a corner pin, look through the gizmo, set the point to the location you want it extracted and click “Extract point”.
CouldntRemoveIt
Contributed by Red Laxman
Couldn't Remove it
CS_DotPic
Contributed by Christian Kauppert
This little Gizmo is all that Nuke compositors ever wanted! It creates an image out of dots in Nuke's node graph (DAG). Simply connect an input image to the gizmo, set the size and dot spacing of the output and hit the create button! Finally everyone can have their super heroes right next to the nodes that create them! Or just encrypt an image to dots and send it to a beloved compositor of your choice.
Curve Generator
Contributed by Nico Hoerz
Lets you create some curves including random, sinus, sawtooth etc.
Curve_Visualizer
Contributed by han cao
This little thing takes your curve from the curve editor and put it in your viewer.
CurveFactory
Contributed by Harrison Ly
Generates curves with a few clicks
CY Breakdown
Contributed by Carlos Yau
CY Breakdown is a Nuke gizmo that helps create structured breakdowns with up to 10 inputs and a customizable dividing line for better visual clarity.
D_QCTool
Contributed by Denis Scolan
This compositing quality check tool to help compositor to run a technical check their comp in the final stage.
DasGrain
Contributed by Fabian Holtz
Semiautomatic regraining tool.
dasgrain_indie_helper
Contributed by Magno Borgo
DasGrain Indie Helper will allow you to run Dasgrain inside Nuke Indie and Nuke Non Commercial
Despill_U
Contributed by ujjwal raj
With the Despill_U you can completely remove green and blue screen without loosing other colours, here you have controls on gama and gain too this is very simple tool.
dFielder
Contributed by Diogo Girondi
Deinterlace/Interlace for Nuke
dg_CompositionGrid
Contributed by Den Gheiko
OverlayDiagonal method composition grid
dg_PerspLines
Contributed by Den Gheiko
Handy tool for drawing perspective lines
Directional_wrinkle_remove
Contributed by Ashish Kumar
This Gizmo is used to remove the face wrinkles in different direction and can be controlled the angles, This is used for De-Aging proccess
DisableMotionBlur
Contributed by Edu Iglesias
Quickly enable/disable motionblur knobs in all kind of nodes. You can select them or link by classes. Just do it and enable/disable your gizmo to turn on/off motion blur.
Disabler
Contributed by Adrian Pueyo
Node to disable/enable a selection of nodes (by selecting their classes and labels) at once when disabling/enabling it.
dotconnect
Contributed by Carlo Orlandi
A modified version of Nuke's dots that connects to an origin dot, hiding the lines. It can also be dynamically renamed.
DropShadow
Contributed by INEED MONEY
simple drop shadow effect
emDepthFix
Contributed by Eva Mateo
emDepthFix is a gizmo for fixing the ZDepth channel in conflicting parts before adding Depth of Field in your CG Layer.
Emission
Contributed by Nikolai Wüstemann
Relight a CG render with another CG render. No geo needed.
envReflect_Bb_v03
Contributed by Bastien BRENOT
Fake Env reflections on normals pass with parameters to mess with.
EnvRelight
Contributed by Michael Garrett
Diffuse and specular image based relighting.
er_rotochecker
Contributed by Eugene Rachevsky
er_RotoChecker is a lightweight yet powerful gizmo designed to streamline and speed up the roto-checking process in Nuke.
ES_Copycat
Contributed by eslam ehab
ES_CopyCat is a powerful and easy-to-use Gizmo that fully automates the setup process for Nuke’s CopyCat node, helping you generate Ground Truth and Input Reference sequences with just a few clicks. Whether you’re using CopyCat for Retouching or Roto, ES_CopyCat simplifies the workflow by handling all the tedious setup steps—automatically creating node networks, syncing FrameHolds, organizing everything with labeled backdrops, and preparing your data for training.
ExplodeIt
Contributed by Diogo Girondi
Generates a exploded view of up to 10 connected inputs.
Exponential_Depth
Contributed by ali rahbari
this gizmo design to modify depth by curve to create non linear fog.
Expression Node Collection for Nuke
Contributed by Andrea Geremia
Collection of tools with the Expression Node
ExpressionWaveGenerator
Contributed by Cameron Carson
This Node is a Cheat-Sheet for TCL Waveform Expressions. It allows for the simple generation of Waves for controlling knob values.
EXR_MOV_Write
Contributed by Akshay Sawardekar
EXR_MOV_Write – Renders both EXR and MOV from a single path.
filepaths
Contributed by Leo Lipasti
quickly change all read paths in a script. Compares the old folder and new folder you input.
Filter_AOVs
Contributed by Robert Matier
View only specific AOVs as a contactsheet instead of being forced to parse through every single AOV. User controls to determine which AOVs you want to vie.
Frame Range Manager
Contributed by Federico Sibella
Probably useless tool that helps you to manage the frame range across your project. You can automatically define the inpoint and the gizmo will set up your project accordingly. Tested on Nuke 12.2.
FT_Planet
Contributed by fatih ünal
This is procedural planet maker node.
fxT_disableNodes
Contributed by Tor Andreassen
DisableNodes helps speed up your compositing workflow by disabling heavy nodes. You can select nodes you choose to disable, either by the predefined class-buttons, selected nodes or selected class, and then link them together and control the disable/enable from this tool by pressing 'd' for disable. You can also control the ScanlineRender sample values in your Nuke script. Or simply use it as a quick way of comparing before and after grade etc.
fxT_matteQC
Contributed by Tor Andreassen
Tool intended to check roto matte's accuracy, or any other kind of matte for that matter.
getShotgunData
Contributed by Ricardo Musch
Gizmo that searches Shotgun for information about the node it's connected to and displays this in it's knobs. Handy for creating automatic slate and burn info. Nuke 11 onwards, Nuke 10.5 and below cannot communicate with the Shotgun Servers due to tls incompatibility.
GizmoPack
Contributed by INEED MONEY
18 gizmos and python scripts for Nuke
GlobalCTRL
Contributed by Mark Joey Tang
Simplify the step to set all control in one place. Massive nodes/knobs value change, animate curve and expression.
Grease Difference Mode for Clone/Reveal
Contributed by Nicholas Joseph
Grease provides a quick way to view the difference between your Clone/Reveal paint operations, making it easier to paint, and sample accurately.
GUI_CTRL
Contributed by Ben McEwan
A simple tool for globally adding and controlling the $gui expression on all motion blur sample knobs.
Gui_Disabler
Contributed by Marcel Pichert
Gui_Disabler allows you to disable preselected nodes in the node graph. It also gives you the option to automatically re-enable the nodes when rendering in batch, so you don´t have to enable them manually again.
Guide_Line
Contributed by Shaxboz Ibodullayev
Photoshop guide line for all Nuke versions (Win)
GZ_TimerClock
Contributed by Alberto GZ
GZ_TimerClock is a simple Nuke gizmo, as personal exercise, to generate a timer showing minutes, seconds and tenths.
GZ_Wireless
Contributed by Alberto GZ
GZ_Wireless is a very simple gizmo for Nuke to connect nodes hidden pipes, then running as mimic Fusion Wireless tool.
H_Arrow_Hero_v1
Contributed by han cao
ArrowHero! Hot Game Nuke exclusive!
H_Colorize_Nodes
Contributed by han cao
H_Colorize_Nodes Say no to shitty backdrop and node color
H_Fancy_Switch
Contributed by han cao
FancySwitch - randomize you Switch delicately
HourlyRateCalculator
Contributed by Joe Pavlo
UK Living Wage Calculator! When the hours per week increase, are you actually working for less than the Living Wage? Use the HourlyRateCalculator to determine how much you are paid per hour by entering your annual salary and how many hours per week you are averaging. Version 1.1 updated 06/08/2018
hPublish
Contributed by ThanhHung Nguyen
hPublish allows Nuke automatically copy the files, rendered by the path in Write node.
HSVLSampler
Contributed by gonzalo rojas
Simple tool to sample and create a StickyNote with precise HSVL.
iWhatever
Contributed by Tillip Klauer
universal intensity mask tool to use intensity masks on any tool/gizmo/... within nuke
JGV_Rebuild
Contributed by Jonathan Lisandro Gutierrez Vleeschower
advanced clean plate,wire removal and advanced rebuild. elimina marcadores de track facilmente y reconstruye partes del personaje cuando este atraviesa por los marcadores.
Jt_Breakdown Grid
Contributed by John Toth
Kacz Compare
Contributed by Daniel Kaczkowski
Simple tool to compare two inputs side by side. Either vertically or horizontally - with a padding feature. There is also a mode that allows you to 'difference' the two inputs. Note, that the node is a '.nk' file because I prefer groups to gizmos. Simply download and drag into Nuke and save as a toolset.
LatLong_Viewer
Contributed by pat wong
equirectangular (latlong) to rectilinear Viewer
Leos_Text
Contributed by Leo Lipasti
Generates a given text , each letter having transform tcl links. Tools to animate the text, and tools to change the visual look.
Light Mixer
Contributed by Harut Harutyunyan
This node will let you adjust your light group AOVs in a quick and intuitive interface.
LightMixer
Contributed by Guy Frutiger
Dynamic Nuke & Houdini Lightmixing tool.
link_hub
Contributed by Philippe HUBERDEAU
Link tool to help organize nodes flow with some handy features
MagicSwitch
Contributed by Hiram Gifford
An experimental switch node for Nuke that disconnects/reconnects completely when used
marker
Contributed by saurabh sameer
This gizmo allows to inset small text notes with in the specified frame range in your scripts.
MathNode
Contributed by Christian Herrera
An incredibly simply MathNode, it includes 5 sliders for Addition, Subtraction, Multiplication, Division, and Averaging. No set-up and easy parenting!
MatteJudge
Contributed by Daniel Gonzalez S
Helps to test Mattes (keys, rotoshapes or paints)
MECshotmanager
Contributed by Matthias Eckhardt
MECshotmanager is a shot management tool for nuke. It can be used to optimise, cleanup, repath and archive shots.
MECtimeliner
Contributed by Matthias Eckhardt
Quick and comfy way to organise appendclips/retimes for reels or shotsequences.
MECwhispy
Contributed by Matthias Eckhardt
Fast and easy to use tool that creates whispies/airparticles/underwater bubbles/general atmosphere feeling along the camera path. Uses standard noise or file inputs, analyses the Camera and gives some randomise/fadeout options.
MenuPy
Contributed by Mark Joey Tang
2.0 Easy to setup tools for nuke. After setup the folder, then place any tools inside, nuke will generate the menu for those tools. File can be *.nk, *.gizmo and *.py. Able to set default knobs value too. Check out the demo video for the details.
Mesh_Light
Contributed by Nelly Charly
A Nuke's Guizmo to create 'MeshLight' with integrated cryptomatte to follow any animation.
MK_NodeSelector
Contributed by Mateusz Krzastek
A simple gizmo for easily selecting/deselecting nodes based on their class.
Mr_Coffee
Contributed by Leo Lipasti
If you have multiple write variations from a switch in your script, you can use this node to help you write frames from all variations without user mistakes.
Mr_Writecheck
Contributed by Leo Lipasti
Mr.Writecheck checks basic mistakes on reads, writes. Let's say you have a script with multiple reads and you wanna make sure you are using latest versions, and no errors.
mtHelpNode
Contributed by Miguel Torija
HelpNode automates boring stuff to make your life easier. Disable nodes, Check Frames, Change Labels and manage Scanline Renders...
mtTechCheck
Contributed by Miguel Torija
Check your shot to find any error before you submit it to review!
MultiWiper
Contributed by Yoann G.
MultiWiper is a gizmo that takes care of animating your breakdown for you.
Mute Backdrops
Contributed by Christophe M.
little tool to reduce saturation and/or brightness of all backdrop nodes
MXIAutoComp
Contributed by Joan Andreu Quiles
With this node you can make a precomp in just 1 click. With the exr/mxi read node selected, press the button 'AUTOCOMP'. The script separates each light in a MXI node, it ticks solo and renames the node. Finally, it merges the node with the rest of the lights and create a Master node to control yout lights. You can also load an emixer file, create a backdrop node and shuffle and premult the alpha.
NodeConnector
Contributed by chucheep chaipoon
a simple gizmo to connect the node to the desired node by simply type the unique node name in the text input.
nodeExample
Contributed by Jorge HI
A node that contains all the available nuke knobs and python utils to develop your own nodes.
Nodes Weight
Contributed by Mathieu Vallet
This gizmo give an user-friendly access to the nuke performance profiling. Turning nodes color between green and red according to their weight to process. Very interesting to know where to optimize your scripts.
NormalPass_Relight_With_Advanced_Feature_OverShadow_Arts
Contributed by Shubham Sharma
This Work
Notes
Contributed by Jacob Nolan
A node to help you keep track of your notes on your shot
nShader
Contributed by Chetal Gazdar
The nShader Gizmo can control lighting and shading of elements in a rendered image.
Nuke Reconcile XY output to After Effects
Contributed by Ting-Jung Hsu
A nuke gizmo for data transfer to After effects.
nukePasswordProtect
Contributed by Josh Robertson
A group node with some python code to allow you to password protect your nuke script
NukeSweeper (Minesweeper for Nuke)
Contributed by Mateusz Krzastek
A classic Windows game, Minesweeper, playable in Nuke's node graph :)
PaintColorTexture
Contributed by Marupaka Naveen
use it
pcomp_v0
Contributed by Perry Yap
This Gizmo will allow you to quickly pull in render passes and grade them for a rough composite. It is currently in a testing stage and it is quite stable. Feel free to contact me for any changes you need or errors it gives.
Perspective Guide 110
Contributed by Peter Farkas
Simple perspective guide. Updated to v1.1. Horizon line added. Thanks to Howard Jones.
Pixelspread
Contributed by seokho roh
pixelspread
PoopyBoy
Contributed by Mateusz Krzastek
A game playable in Nuke's Node Graph. Avoid the Janitor, eat food and make as many poops as you can!
Postal
Contributed by Isaac Spiegel
Postal is an input connection manager that helps keep scripts neat and organized. It works similar to Stamps with anchored parent nodes and floating child nodes. Postal is a simplified version of Stamps that removes much of the background processes.
posUvMatte_Bb_v02
Contributed by Bastien BRENOT
Extracts shapes from 3D passes and moves them with your objects, tracking the UV pass.
Pr_Suite
Contributed by Parimal Desai
Pr_Suite is a suite of tools for The Foundry Nuke which comprises of advanced Gizmos, Python scripts and Batch scripts for daily compositing, rendering and production needs.
PsBridge
Contributed by gonzalo rojas
Enables integration between Nuke and Photoshop
pt_expressionmodifier
Contributed by andre lin
take expression, modify it, apply to other node(s)
pt_guiRemover
Contributed by andre lin
add or remove gui, add gui expression with custom number
pt_mastermultiplier
Contributed by andre lin
master value control/manipulator for node(s) you want to behave in similiar way
pt_nodeGenerator
Contributed by andre lin
tool to generate specified amount of specified node
Pyclopedia
Contributed by Mark Joey Tang
Check available python API and documents in Nuke with clear interface.
Python and TCL - Tips and Tricks
Contributed by Andrea Geremia
Huge collection of Python and TCL snippets to use inside Nuke
qcAssist
Contributed by Adrian monroy
Quality Control Assist will help you with the tech process.
Random curve with controls
Contributed by Carlo Orlandi
A small tool to make a random curve with controls for seed, minimum and maximum values, frequency and shift.
RandomWave
Contributed by Richard Greenwood
Random number generator with frequency, min, max, and offset controls.
Refractor
Contributed by Sil Bulterman
A gizmo to create a fake refraction of a normal map.
Relight
Contributed by Michael Garrett
Relight renders using a Nuke Light.
RELIGHT_Bb_v04
Contributed by Bastien BRENOT
2D tool to help relight 3d renders with help of a simple normals pass Not physical or anything, but very handy on a day to day basis.
relighting_hub_v1
Contributed by Philippe HUBERDEAU
Non physical but fast and handy relighting tool with shadows and loads of parameters.
Renamer
Contributed by PABLO VERA
A Renamer tool that can help organizing better your script by batch renaming the desired nodes. This tool will help you renaming your nodes on both, its own name and any knob that can handle input text (string input type, such as label, message, etc)
Render_HUB
Contributed by Jorge HI
Node to manage the settings of all your nodes, have a work and render settings profile and change between them easily.
rendermanAOVS
Contributed by Andy Fedak
Does the internal compositing of renderman AOVS which are output from renderman studio and renderman for maya.
RenderNode
Contributed by David Culetti
The RenderNode was designed to simplify, standardize and automate the rendering process for small-to-medium sized vfx teams working in fast-paced environments.
RenderSwitch
Contributed by Hiram Gifford
A custom switch node for Nuke that changes inputs when rendering
ReProject3D
Contributed by Michael Garrett
Camera projection like Project3D, but as a "post process" using a render of point P data.
rm_edge_unpremult
Contributed by Ruben Mulas
A classic blur/unpremult technics
rm_QC_difference
Contributed by Ruben Mulas
shows what is different between two images
RoughenEdges
Contributed by Min Tesch
Roughen Edges filter from After Effects
safeZones
Contributed by Johannes Møgelvang
A simple action and text safe guide.
saptools
Contributed by Hannes Sap
A bunch of nodes I created during my journey through the industry
SearchReplace
Contributed by Eduardo Brandao
Search and Replace paths for all nuke scripts inside folder
SequenceSheet
Contributed by Sven Ahlstrom
SequenceSheet, a ContactSheet that moves.
sg_trackAverage
Contributed by andre lin
average animation between 2 knobs
SheetTCLtext
Contributed by Daniel Harkness
Contact sheet with TCL text expression(s) Use it to burn-in filepaths, shotgun data or do other fancy things!
ShrinkEdge
Contributed by Shawn Fang
ShrinkEdge from alpha
SK_breakdownDesignTool
Contributed by Salvatore Carvelli
This tool can help you to brekdown your shot for a showreel --- inspired by Mezzo 'RACE' VFX Breakdown | Compositing Supervisor from Marc Dominic Rienzo. Cheers Salvatore Carvelli
Slate
Contributed by satish rekapalli
SLATE for mov review
SliceTool
Contributed by Frank Rueter
analyze an arbitrary slice of an image
SliceToolv2.1
Contributed by Ahad Mohebbi
This Gizmo created by Frank Rueter but i change it and add sampler line. so thanks Frank Rueter, and enjoy it.
Slot Machine
Contributed by han cao
A fun little slot machine gizmo with a little bit of graphics to play with in nuke. It works the same way like a real slot machine. https://vegasclick.com/games/slots/how-they-work All assets are included, just unzip it to anywhere and paste in the path in the gizmo.
Smart_Dissolve&Smart_Dissolve_Batch
Contributed by han cao
Smart_Dissolve is a little tool that allows you to switch smartvector ref frame and dissolve between them easily.
Snejk 2.2
Contributed by Sven Ahlstrom
The Snake game, playable in the Nuke node graph! With persistent highscores.
spin_nuke_gizmos
Contributed by Erwan Leroy
Collection of Nuke Gizmos and Tools used in production at SPIN VFX. Established in 1987, SPIN is a visual effects studio producing imagery for feature film and television.
ST Virtual Reality VR Toolkit
Contributed by Chas Naylor
This is a Nuke VR Gizmo that will construct and deconstruct a standard VR LatLong to and from the ORBx 18k pano format.
Stamps
Contributed by Adrian Pueyo
Smart connection system, based around distinct nodes with hidden inputs.
STMap_Extend
Contributed by han cao
A small tool that gives you default STMap, with the option to extend it outside the format so if you have stuff to matchmove on the edge of the frame they don't get cropped.
T_VORONOISE
Contributed by Tatiana Cantor
An voronoi noise for nuke
Tech check
Contributed by Casper Steinsland
A simple Nuke script node for performing tech checks on comp. I have integrated a checklist that comes along with the different tasks that should be performed to do QC on different aspects of integration, and to flip the comp to see it in a new perspective. (It is based on basic principles so it is not hard at all to create, but will save time just on having.
TECH_CHECK
Contributed by shuvo fx
Every studio typically has its own set of technical checking tools. However, when artists work on freelance projects from home, they often don't have access to these resources. TECH CHECK is a user-friendly tool designed for artists to assess the final comp quality. By using this tool, you can easily check the plate vs comp, assess details, saturation levels, and grain, and even perform infinite pixel and nan-pixel checks.
Tech_Check v2.0
Contributed by satish rekapalli
Tech_Check tool is about checking technical errors in final output...
TECH_CHECK_HELPER
Contributed by shuvo fx
TECH CHECK HELPER is a simple tool for artists. It helps artists check the final composite quality against the main plate. Using this tool, you can easily check plate vs composite, saturation, grain, and perform pixel checks for NaN (Not a Number) and infinity pixels.
TextCounter
Contributed by Adrian Heinzel
Text node with an embedded counter.
TL_TilesRender_UHD_4K
Contributed by thiago bastista
Hey, everyone! I’ve created a Gizmo for Nuke Non-Commercial that allows you to render in UHD 4K , even with the limitations of this version. It works by rendering in tiles (blocks), which you can later assemble in editing software like After Effects, Premiere, DaVinci Resolve, Sony Vegas, and others. In the video below, I show how it works. The process is straightforward and intuitive! Video Exemple: https://www.youtube.com/watch?v=wi9_HQ1ziNk
Tpolishing
Contributed by Rachel Dunn
This is the ultimate comp finishing tool.
triplanar
Contributed by Perceval Schopp
This is a triplanar gizmo that takes the Pworld, Nworld and up to 3 different images to map them. You can rotate/offset/scale them separately. The main process is done by usual nodes. To speed up the node I used blinckscript to have a quicker stmap. Have only been tested on nuke 13.0. Have fun !
TX_CurveModifier
Contributed by Tomas Lefebvre
create or modify animation on the fly
TX_Disabler
Contributed by Tomas Lefebvre
Disable time consuming nodes on the fly in interactive with automatic selections
V_Multilabeler
Contributed by Victor Perez
Node Graph Customisation Tool. Change the label and its format, tile colour, Backdrop nodes presets formats, icon customisation for nodes and automatic tasks
valueMapper
Contributed by Julian Lojek
Very simple node for value range conversions.
VC Twitch
Contributed by INEED MONEY
Video Copilot Twitch
Viewer Render
Contributed by Mark Joey Tang
Viewer Render is a tool can render anything show in viewer, even with UI, like playblast in maya but in nuke. Support 2D and 3D, anything visible in viewer. It's good to show witness camera, making tutorial video, show the problem in visual and bring up for discussion.
vp
Contributed by Bertrand Lempereur
The Visual Programming toolset was designed for faster creation and implementation of gizmo in production. The set is about 100 gizmos organize in few category.
VT STABILIUZ 1.1 (upgraded)
Contributed by Tommaso Malaisi
VT_STABILIUZ 1.1 it's complitely new!
WipeIt
Contributed by Diogo Girondi
Generates a wipe between two sources for breakdowns
Wiper
Contributed by Jonas Almeida
Wiper is a controlable and renderable wipe gizmo for Nuke.
WordArt 1997
Contributed by Max van Leeuwen
The best of Office 1997, finally available for Nuke.
wrinkle_remove_from_Blur
Contributed by Ashish Kumar
wrinkle_remove_from_Blur gizmo is used in de-Aging process, This node is simply made by merge(from) and Blur method, Using this node will keep your script neat and clean and it is more easy to use by just changing the values from the sliders. you can also split the height and weight value if needed.
Write CreateDir
Contributed by Henrique Pacci
If you need to Render the Input, the output and the mask of your rotopaint for Machine Learning purpuses, this node will help to create the directories automatically.
WRITE_HELPER
Contributed by shuvo fx
Hello everyone! I am sharing my personal WriteHelper gizmo with my community. It will assist freelance artists who are working from home, on freelance projects, or personal endeavors. This tool helps you automatically select your shot name and version name, and it will create folders automatically. Additionally, you can manually name your precomp. Thanks
YOSHIS_GIZMOS
Contributed by Federico Yoshizato
This Gizmo will give you the chance to modify the diffuse, specular, coat and sss per light, with out having to arrange the nodes. And also you will be able to edit them through a simple interface. You will also have available a mask for the sss, transmission or sheen if you require.
Z-Opticals
Contributed by Nicolas Landajo
Creates 3D Chromatic Aberration and Bokeh like in real optics