Other

A_bgperp_qc_v01

Contributed by ajjupatel

easy to use for qc

aa_LinkIt

Contributed by asier.aparicio

This is an Input-Output link node. If the node is set to 'Input', it will search and connect to the aa_LinkIt nodes that are set to 'Output'. Mainly used to connect to the latest cameras, lens distortion/correction and other parts of the script without having to manually connect to them all the time.

AK_CompCheck

Contributed by shevo777

Some tools to help tech-Checking shots ( Grains / Difference / Rotos&Keying / Saturation /Vanishing Point ) + An Important Check-list to help you check all aspects of your shot before posting it to dailies/Lead/Sup checking. >>>>>>>>>>>>>>>>>>>>>>>>>> v004 updates: -Fixed the silly missing alpha from input at v3. - Adaptive Aspect_Ratio ( along with the Input resoultion/reformat which is automatically captured) - Added the Brilliant Vanishing Point/Prespetive Lines checking tool made by Sebastian Schutt from Split the difference ! check the original tutorial here: https://youtu.be/wVTut2qIXrw -Added Extra exposure controller. -Fixed the classic grains Difference mode .

AlphaChecker

Contributed by mohanpugaz

A little tool to check the alpha quality in 3 ways

alphaedge

Contributed by nukepedia_nandu

uses combination of erodes to achieve edge detect with feather. better than normal edge detect.

AngleEdgeDetect

Contributed by pesopas

outputs and edge alpha matte offeseted in an angled direction.

Animation Curves for Nuke

Contributed by [email protected]

Modify the Animation and the Curves in Nuke

AnimBuddy

Contributed by hgifford

Generate animated curves based on Random, Sine, Sawtooth, and many other types of mathematical patterns

AP

Contributed by Dragoby

Just a simple tool if you need to do a 3D asset rotation.

AS_AdjustScript

Contributed by ahmdsam07

With just one click, adjust the frame rate, frame range, and format in your Nuke script.

as_BDWiper

Contributed by andresseedorf

The last Break Down Wiper you will need. It does wipe and overlay on still frame or during playback.

AUTO_Write

Contributed by dancbruce

Paths the file directory of this Write node to the saved files location and installs a python script into the Project Settings / Python / onScriptSave to mirror the saved files version.

BL Library

Contributed by blempereur

A selection of more than 50 gizmos.

BlinnRelight

Contributed by Adrian Herr

Relighting with Blinn reflection model and additional features like texturing, occlusion, negative light and antialiasing.

bm_CurveRemapper

Contributed by BenMcEwan

Useful for remapping arbitrary animation curves, such as those from the CurveTool. Automatically detect an animation curve's min & max values, then remap them to new min & max values.

BrCache

Contributed by e_highend

Custom Disk Cache node to bake large precomp in disk in EXR format.

Breakdown_Maker

Contributed by maxvanleeuwen

A breakdown tool that plays the video during the breakdown. Create a complete breakdown with one node.

Breakdown_Tool

Contributed by CameronC

Finally a Gizmo for easily creating all those fancy breakdowns the big studios have.

Breakdowner

Contributed by pesopas

Quick and Easy Showreel Breakdowns. Edit a Breakdown Shot in No time

BumpNormals

Contributed by michael

Use a 2D image to add bump to a 3D render of normal vectors.

candycan_chainsaw_v001

Contributed by prettybotfly

a proof of concept/ gizmo set for recreating the 'Klaus' shading effect feel free to messge me on linkin for more info

Cat_Checker

Contributed by Gerardo

I's a simple sup check tool. You may ask why the name Cat_Checker...

Check Point

Contributed by mohamed00111

'Check Point' is a gizmo that creates an organized folder structure and renders out your check-point with the preferred version and user name . https://youtu.be/uieXLvnpX-s

clock_v2

Contributed by daobahan

A simple clock node,with simple visual. Gives you the option to use real time or fake time. With the clock_ctrl with in it your should be able to change the visual pretty easily.

CocoCurveGen

Contributed by coconutnico

CocoCurveGen provides a simple interface for creating different curves like sine- or random curves in nuke using expressions.

Comma

Contributed by adrianpueyo

Updated v1.1 - Intelligent Dot with auto-connection features, quick ways to connect it, presets, and a fully customisable style.

Connect To

Contributed by san_lock

This tool helps in accessing Roto's, camera etc. in few clicks no matter where you're in the script, just assign labels to Dot, PostageStamp, Expression and Shuffle and then it will be accessible by the help of this tool. Check the video below for the detailed explanation.

ContactSheet_NUMSwitch

Contributed by tiniii

Switch Contactsheet Numbers

CoordSysConv

Contributed by lucasky

A little gizmo to convert coordinate system of normal and point passe by importing the camera of your 3d scene.

CornerPin Point Extractor

Contributed by masky007

The CornerPin Point Extractor allows you to extract a point anywhere on the plane of the given CornerPin’s transformation. How to use: - Attach a corner pin, look through the gizmo, set the point to the location you want it extracted and click “Extract point”.

CouldntRemoveIt

Contributed by Redlaxman

Couldn't Remove it

CS_DotPic

Contributed by crish

This little Gizmo is all that Nuke compositors ever wanted! It creates an image out of dots in Nuke's node graph (DAG). Simply connect an input image to the gizmo, set the size and dot spacing of the output and hit the create button! Finally everyone can have their super heroes right next to the nodes that create them! Or just encrypt an image to dots and send it to a beloved compositor of your choice.

Curve Generator

Contributed by Rolerblader31

Lets you create some curves including random, sinus, sawtooth etc.

Curve_Visualizer

Contributed by daobahan

This little thing takes your curve from the curve editor and put it in your viewer.

CurveFactory

Contributed by ieatvfxforbreakfast

Generates curves with a few clicks

CY Breakdown

Contributed by Karma49

CY Breakdown is a Nuke gizmo that helps create structured breakdowns with up to 10 inputs and a customizable dividing line for better visual clarity.

D_QCTool

Contributed by DeniSFX

This compositing quality check tool to help compositor to run a technical check their comp in the final stage.

DasGrain

Contributed by faho

Semiautomatic regraining tool.

dasgrain_indie_helper

Contributed by mborgo

DasGrain Indie Helper will allow you to run Dasgrain inside Nuke Indie and Nuke Non Commercial

Despill_U

Contributed by ujjwalraj60

With the Despill_U you can completely remove green and blue screen without loosing other colours, here you have controls on gama and gain too this is very simple tool.

dFielder

Contributed by diogoadmin

Deinterlace/Interlace for Nuke

dg_CompositionGrid

Contributed by jahamba

OverlayDiagonal method composition grid

dg_PerspLines

Contributed by jahamba

Handy tool for drawing perspective lines

Directional_wrinkle_remove

Contributed by kumar2a

This Gizmo is used to remove the face wrinkles in different direction and can be controlled the angles, This is used for De-Aging proccess

DisableMotionBlur

Contributed by Edu-im

Quickly enable/disable motionblur knobs in all kind of nodes. You can select them or link by classes. Just do it and enable/disable your gizmo to turn on/off motion blur.

Disabler

Contributed by adrianpueyo

Node to disable/enable a selection of nodes (by selecting their classes and labels) at once when disabling/enabling it.

dotconnect

Contributed by playerdue

A modified version of Nuke's dots that connects to an origin dot, hiding the lines. It can also be dynamically renamed.

DropShadow

Contributed by INEEDMONEY

simple drop shadow effect

emDepthFix

Contributed by eva.mateo

emDepthFix is a gizmo for fixing the ZDepth channel in conflicting parts before adding Depth of Field in your CG Layer.

Emission

Contributed by nikowuesti

Relight a CG render with another CG render. No geo needed.

envReflect_Bb_v03

Contributed by bflat

Fake Env reflections on normals pass with parameters to mess with.

EnvRelight

Contributed by michael

Diffuse and specular image based relighting.

ES_Copycat

Contributed by ekhattab21

ES_CopyCat is a powerful and easy-to-use Gizmo that fully automates the setup process for Nuke’s CopyCat node, helping you generate Ground Truth and Input Reference sequences with just a few clicks. Whether you’re using CopyCat for Retouching or Roto, ES_CopyCat simplifies the workflow by handling all the tedious setup steps—automatically creating node networks, syncing FrameHolds, organizing everything with labeled backdrops, and preparing your data for training.

ExplodeIt

Contributed by diogoadmin

Generates a exploded view of up to 10 connected inputs.

Exponential_Depth

Contributed by rahbari

this gizmo design to modify depth by curve to create non linear fog.

Expression Node Collection for Nuke

Contributed by [email protected]

Collection of tools with the Expression Node

ExpressionWaveGenerator

Contributed by CameronC

This Node is a Cheat-Sheet for TCL Waveform Expressions. It allows for the simple generation of Waves for controlling knob values.

EXR_MOV_Write

Contributed by akTD

EXR_MOV_Write – Renders both EXR and MOV from a single path.

filepaths

Contributed by LeoLiuos

quickly change all read paths in a script. Compares the old folder and new folder you input.

Filter_AOVs

Contributed by rmatier

View only specific AOVs as a contactsheet instead of being forced to parse through every single AOV. User controls to determine which AOVs you want to vie.

Frame Range Manager

Contributed by cavolfiore89

Probably useless tool that helps you to manage the frame range across your project. You can automatically define the inpoint and the gizmo will set up your project accordingly. Tested on Nuke 12.2.

FT_Planet

Contributed by faithcure

This is procedural planet maker node.

fxT_disableNodes

Contributed by fxtor

DisableNodes helps speed up your compositing workflow by disabling heavy nodes. You can select nodes you choose to disable, either by the predefined class-buttons, selected nodes or selected class, and then link them together and control the disable/enable from this tool by pressing 'd' for disable. You can also control the ScanlineRender sample values in your Nuke script. Or simply use it as a quick way of comparing before and after grade etc.

fxT_matteQC

Contributed by fxtor

Tool intended to check roto matte's accuracy, or any other kind of matte for that matter.

getShotgunData

Contributed by RicardoMusch

Gizmo that searches Shotgun for information about the node it's connected to and displays this in it's knobs. Handy for creating automatic slate and burn info. Nuke 11 onwards, Nuke 10.5 and below cannot communicate with the Shotgun Servers due to tls incompatibility.

GizmoPack

Contributed by INEEDMONEY

18 gizmos and python scripts for Nuke

GlobalCTRL

Contributed by xmjtx

Simplify the step to set all control in one place. Massive nodes/knobs value change, animate curve and expression.

Grease Difference Mode for Clone/Reveal

Contributed by nfrancisj

Grease provides a quick way to view the difference between your Clone/Reveal paint operations, making it easier to paint, and sample accurately.

GUI_CTRL

Contributed by BenMcEwan

A simple tool for globally adding and controlling the $gui expression on all motion blur sample knobs.

Gui_Disabler

Contributed by comp_V01

Gui_Disabler allows you to disable preselected nodes in the node graph. It also gives you the option to automatically re-enable the nodes when rendering in batch, so you don´t have to enable them manually again.

Guide_Line

Contributed by Shaxboz

Photoshop guide line for all Nuke versions (Win)

GZ_TimerClock

Contributed by unaided

GZ_TimerClock is a simple Nuke gizmo, as personal exercise, to generate a timer showing minutes, seconds and tenths.

GZ_Wireless

Contributed by unaided

GZ_Wireless is a very simple gizmo for Nuke to connect nodes hidden pipes, then running as mimic Fusion Wireless tool.

H_Arrow_Hero_v1

Contributed by daobahan

ArrowHero! Hot Game Nuke exclusive!

H_Colorize_Nodes

Contributed by daobahan

H_Colorize_Nodes Say no to shitty backdrop and node color

H_Fancy_Switch

Contributed by daobahan

FancySwitch - randomize you Switch delicately

HourlyRateCalculator

Contributed by joepavlo

UK Living Wage Calculator! When the hours per week increase, are you actually working for less than the Living Wage? Use the HourlyRateCalculator to determine how much you are paid per hour by entering your annual salary and how many hours per week you are averaging. Version 1.1 updated 06/08/2018

hPublish

Contributed by nh0cmagic

hPublish allows Nuke automatically copy the files, rendered by the path in Write node.

HSVLSampler

Contributed by gonz476

Simple tool to sample and create a StickyNote with precise HSVL.

iWhatever

Contributed by tiefkuehlbauer

universal intensity mask tool to use intensity masks on any tool/gizmo/... within nuke

JGV_Rebuild

Contributed by JonathanVfx

advanced clean plate,wire removal and advanced rebuild. elimina marcadores de track facilmente y reconstruye partes del personaje cuando este atraviesa por los marcadores.

Jt_Breakdown Grid

Contributed by johntoth

Kacz Compare

Contributed by Kacz

Simple tool to compare two inputs side by side. Either vertically or horizontally - with a padding feature. There is also a mode that allows you to 'difference' the two inputs. Note, that the node is a '.nk' file because I prefer groups to gizmos. Simply download and drag into Nuke and save as a toolset.

LatLong_Viewer

Contributed by patwong77

equirectangular (latlong) to rectilinear Viewer

Leos_Text

Contributed by LeoLiuos

Generates a given text , each letter having transform tcl links. Tools to animate the text, and tools to change the visual look.

Light Mixer

Contributed by har8unyan

This node will let you adjust your light group AOVs in a quick and intuitive interface.

LightMixer

Contributed by Viide

Dynamic Nuke & Houdini Lightmixing tool.

link_hub

Contributed by philhub

Link tool to help organize nodes flow with some handy features

MagicSwitch

Contributed by hgifford

An experimental switch node for Nuke that disconnects/reconnects completely when used

marker

Contributed by sameer

This gizmo allows to inset small text notes with in the specified frame range in your scripts.

MathNode

Contributed by Synicade

An incredibly simply MathNode, it includes 5 sliders for Addition, Subtraction, Multiplication, Division, and Averaging. No set-up and easy parenting!

MatteJudge

Contributed by pesopas

Helps to test Mattes (keys, rotoshapes or paints)

MECshotmanager

Contributed by Eyki

MECshotmanager is a shot management tool for nuke. It can be used to optimise, cleanup, repath and archive shots.

MECtimeliner

Contributed by Eyki

Quick and comfy way to organise appendclips/retimes for reels or shotsequences.

MECwhispy

Contributed by Eyki

Fast and easy to use tool that creates whispies/airparticles/underwater bubbles/general atmosphere feeling along the camera path. Uses standard noise or file inputs, analyses the Camera and gives some randomise/fadeout options.

MenuPy

Contributed by xmjtx

2.0 Easy to setup tools for nuke. After setup the folder, then place any tools inside, nuke will generate the menu for those tools. File can be *.nk, *.gizmo and *.py. Able to set default knobs value too. Check out the demo video for the details.

Mesh_Light

Contributed by charlynelly

A Nuke's Guizmo to create 'MeshLight' with integrated cryptomatte to follow any animation.

MK_NodeSelector

Contributed by mkrzastek

A simple gizmo for easily selecting/deselecting nodes based on their class.

Mr_Coffee

Contributed by LeoLiuos

If you have multiple write variations from a switch in your script, you can use this node to help you write frames from all variations without user mistakes.

Mr_Writecheck

Contributed by LeoLiuos

Mr.Writecheck checks basic mistakes on reads, writes. Let's say you have a script with multiple reads and you wanna make sure you are using latest versions, and no errors.

mtHelpNode

Contributed by MiguelT

HelpNode automates boring stuff to make your life easier. Disable nodes, Check Frames, Change Labels and manage Scanline Renders...

mtTechCheck

Contributed by MiguelT

Check your shot to find any error before you submit it to review!

MultiWiper

Contributed by Balek

MultiWiper is a gizmo that takes care of animating your breakdown for you.

Mute Backdrops

Contributed by Christophee

little tool to reduce saturation and/or brightness of all backdrop nodes

MXIAutoComp

Contributed by Anquiro

With this node you can make a precomp in just 1 click. With the exr/mxi read node selected, press the button 'AUTOCOMP'. The script separates each light in a MXI node, it ticks solo and renames the node. Finally, it merges the node with the rest of the lights and create a Master node to control yout lights. You can also load an emixer file, create a backdrop node and shuffle and premult the alpha.

NodeConnector

Contributed by cdsign

a simple gizmo to connect the node to the desired node by simply type the unique node name in the text input.

nodeExample

Contributed by JorgeHI

A node that contains all the available nuke knobs and python utils to develop your own nodes.

Nodes Weight

Contributed by matvsax

This gizmo give an user-friendly access to the nuke performance profiling. Turning nodes color between green and red according to their weight to process. Very interesting to know where to optimize your scripts.

NormalPass_Relight_With_Advanced_Feature_OverShadow_Arts

Contributed by shubhbasti

This Work

Notes

Contributed by jacobnolan

A node to help you keep track of your notes on your shot

nShader

Contributed by chetalvfx

The nShader Gizmo can control lighting and shading of elements in a rendered image.

Nuke Reconcile XY output to After Effects

Contributed by tiniii

A nuke gizmo for data transfer to After effects.

nukePasswordProtect

Contributed by Dragoby

A group node with some python code to allow you to password protect your nuke script

NukeSweeper (Minesweeper for Nuke)

Contributed by mkrzastek

A classic Windows game, Minesweeper, playable in Nuke's node graph :)

PaintColorTexture

Contributed by Naveen navi

use it

pcomp_v0

Contributed by hotdogscrum

This Gizmo will allow you to quickly pull in render passes and grade them for a rough composite. It is currently in a testing stage and it is quite stable. Feel free to contact me for any changes you need or errors it gives.

Perspective Guide 110

Contributed by dinijoo

Simple perspective guide. Updated to v1.1. Horizon line added. Thanks to Howard Jones.

Pixelspread

Contributed by rhosh554

pixelspread

PoopyBoy

Contributed by mkrzastek

A game playable in Nuke's Node Graph. Avoid the Janitor, eat food and make as many poops as you can!

Postal

Contributed by fuzzymango

Postal is an input connection manager that helps keep scripts neat and organized. It works similar to Stamps with anchored parent nodes and floating child nodes. Postal is a simplified version of Stamps that removes much of the background processes.

posUvMatte_Bb_v02

Contributed by bflat

Extracts shapes from 3D passes and moves them with your objects, tracking the UV pass.

Pr_Suite

Contributed by Parimal Desai

Pr_Suite is a suite of tools for The Foundry Nuke which comprises of advanced Gizmos, Python scripts and Batch scripts for daily compositing, rendering and production needs.

PsBridge

Contributed by gonz476

Enables integration between Nuke and Photoshop

pt_expressionmodifier

Contributed by linandre

take expression, modify it, apply to other node(s)

pt_guiRemover

Contributed by linandre

add or remove gui, add gui expression with custom number

pt_mastermultiplier

Contributed by linandre

master value control/manipulator for node(s) you want to behave in similiar way

pt_nodeGenerator

Contributed by linandre

tool to generate specified amount of specified node 

Pyclopedia

Contributed by xmjtx

Check available python API and documents in Nuke with clear interface.

Python and TCL - Tips and Tricks

Contributed by [email protected]

Huge collection of Python and TCL snippets to use inside Nuke

qcAssist

Contributed by AdrianMonroy

Quality Control Assist will help you with the tech process.

Random curve with controls

Contributed by playerdue

A small tool to make a random curve with controls for seed, minimum and maximum values, frequency and shift.

RandomWave

Contributed by rsgca

Random number generator with frequency, min, max, and offset controls.

Refractor

Contributed by Silami

A gizmo to create a fake refraction of a normal map.

Relight

Contributed by michael

Relight renders using a Nuke Light.

RELIGHT_Bb_v04

Contributed by bflat

2D tool to help relight 3d renders with help of a simple normals pass Not physical or anything, but very handy on a day to day basis.

relighting_hub_v1

Contributed by philhub

Non physical but fast and handy relighting tool with shadows and loads of parameters.

Renamer

Contributed by pabvemo

A Renamer tool that can help organizing better your script by batch renaming the desired nodes. This tool will help you renaming your nodes on both, its own name and any knob that can handle input text (string input type, such as label, message, etc)

Render_HUB

Contributed by JorgeHI

Node to manage the settings of all your nodes, have a work and render settings profile and change between them easily.

rendermanAOVS

Contributed by andyfedak

Does the internal compositing of renderman AOVS which are output from renderman studio and renderman for maya.

RenderNode

Contributed by ferrarif545

The RenderNode was designed to simplify, standardize and automate the rendering process for small-to-medium sized vfx teams working in fast-paced environments.

RenderSwitch

Contributed by hgifford

A custom switch node for Nuke that changes inputs when rendering

ReProject3D

Contributed by michael

Camera projection like Project3D, but as a "post process" using a render of point P data.

rm_edge_unpremult

Contributed by Wecelio

A classic blur/unpremult technics

rm_QC_difference

Contributed by Wecelio

shows what is different between two images

rotochecker

Contributed by buzzie114

This gizmo will help you check the roto, quick and easy.

RoughenEdges

Contributed by minovski3000

Roughen Edges filter from After Effects

safeZones

Contributed by johs

A simple action and text safe guide.

saptools

Contributed by zeemzoet

A bunch of nodes I created during my journey through the industry

SearchReplace

Contributed by edubran

Search and Replace paths for all nuke scripts inside folder

SequenceSheet

Contributed by svena

SequenceSheet, a ContactSheet that moves.

sg_trackAverage

Contributed by linandre

average animation between 2 knobs

SheetTCLtext

Contributed by darkness

Contact sheet with TCL text expression(s) Use it to burn-in filepaths, shotgun data or do other fancy things!

ShrinkEdge

Contributed by shawn

ShrinkEdge from alpha

SK_breakdownDesignTool

Contributed by esc4pe85

This tool can help you to brekdown your shot for a showreel --- inspired by Mezzo 'RACE' VFX Breakdown | Compositing Supervisor from Marc Dominic Rienzo. Cheers Salvatore Carvelli

Slate

Contributed by charitha

SLATE for mov review

SliceTool

Contributed by frank

analyze an arbitrary slice of an image

SliceToolv2.1

Contributed by ahada

This Gizmo created by Frank Rueter but i change it and add sampler line. so thanks Frank Rueter, and enjoy it.

Slot Machine

Contributed by daobahan

A fun little slot machine gizmo with a little bit of graphics to play with in nuke. It works the same way like a real slot machine. https://vegasclick.com/games/slots/how-they-work All assets are included, just unzip it to anywhere and paste in the path in the gizmo.

Smart_Dissolve&Smart_Dissolve_Batch

Contributed by daobahan

Smart_Dissolve is a little tool that allows you to switch smartvector ref frame and dissolve between them easily.

Snejk 2.2

Contributed by svena

The Snake game, playable in the Nuke node graph! With persistent highscores.

spin_nuke_gizmos

Contributed by ErwanL

Collection of Nuke Gizmos and Tools used in production at SPIN VFX. Established in 1987, SPIN is a visual effects studio producing imagery for feature film and television.

ST Virtual Reality VR Toolkit

Contributed by chasn

This is a Nuke VR Gizmo that will construct and deconstruct a standard VR LatLong to and from the ORBx 18k pano format.

Stamps

Contributed by adrianpueyo

Smart connection system, based around distinct nodes with hidden inputs.

STMap_Extend

Contributed by daobahan

A small tool that gives you default STMap, with the option to extend it outside the format so if you have stuff to matchmove on the edge of the frame they don't get cropped.

T_VORONOISE

Contributed by T_CanFo

An voronoi noise for nuke

Tech check

Contributed by ghost1

A simple Nuke script node for performing tech checks on comp. I have integrated a checklist that comes along with the different tasks that should be performed to do QC on different aspects of integration, and to flip the comp to see it in a new perspective. (It is based on basic principles so it is not hard at all to create, but will save time just on having.

TECH_CHECK

Contributed by Shuvo

Every studio typically has its own set of technical checking tools. However, when artists work on freelance projects from home, they often don't have access to these resources. TECH CHECK is a user-friendly tool designed for artists to assess the final comp quality. By using this tool, you can easily check the plate vs comp, assess details, saturation levels, and grain, and even perform infinite pixel and nan-pixel checks.

Tech_Check v2.0

Contributed by charitha

Tech_Check tool is about checking technical errors in final output...

TECH_CHECK_HELPER

Contributed by Shuvo

TECH CHECK HELPER is a simple tool for artists. It helps artists check the final composite quality against the main plate. Using this tool, you can easily check plate vs composite, saturation, grain, and perform pixel checks for NaN (Not a Number) and infinity pixels.

TextCounter

Contributed by adrian.heinzel

Text node with an embedded counter.

TL_TilesRender_UHD_4K

Contributed by liffer

Hey, everyone! I’ve created a Gizmo for Nuke Non-Commercial that allows you to render in UHD 4K , even with the limitations of this version. It works by rendering in tiles (blocks), which you can later assemble in editing software like After Effects, Premiere, DaVinci Resolve, Sony Vegas, and others. In the video below, I show how it works. The process is straightforward and intuitive! Video Exemple: https://www.youtube.com/watch?v=wi9_HQ1ziNk

Tpolishing

Contributed by rachelwyn

This is the ultimate comp finishing tool.

triplanar

Contributed by Plemouss

This is a triplanar gizmo that takes the Pworld, Nworld and up to 3 different images to map them. You can rotate/offset/scale them separately. The main process is done by usual nodes. To speed up the node I used blinckscript to have a quicker stmap. Have only been tested on nuke 13.0. Have fun !

TX_CurveModifier

Contributed by Tomas

create or modify animation on the fly

TX_Disabler

Contributed by Tomas

Disable time consuming nodes on the fly in interactive with automatic selections

V_Multilabeler

Contributed by victorperez

Node Graph Customisation Tool. Change the label and its format, tile colour, Backdrop nodes presets formats, icon customisation for nodes and automatic tasks

valueMapper

Contributed by Jules

Very simple node for value range conversions.

VC Twitch

Contributed by INEEDMONEY

Video Copilot Twitch

Viewer Render

Contributed by xmjtx

Viewer Render is a tool can render anything show in viewer, even with UI, like playblast in maya but in nuke. Support 2D and 3D, anything visible in viewer. It's good to show witness camera, making tutorial video, show the problem in visual and bring up for discussion.

vp

Contributed by blempereur

The Visual Programming toolset was designed for faster creation and implementation of gizmo in production. The set is about 100 gizmos organize in few category.

VT STABILIUZ 1.1 (upgraded)

Contributed by alpedia

VT_STABILIUZ 1.1 it's complitely new!

WipeIt

Contributed by diogoadmin

Generates a wipe between two sources for breakdowns

Wiper

Contributed by owljones

Wiper is a controlable and renderable wipe gizmo for Nuke.

WordArt 1997

Contributed by maxvanleeuwen

The best of Office 1997, finally available for Nuke.

wrinkle_remove_from_Blur

Contributed by kumar2a

wrinkle_remove_from_Blur gizmo is used in de-Aging process, This node is simply made by merge(from) and Blur method, Using this node will keep your script neat and clean and it is more easy to use by just changing the values from the sliders. you can also split the height and weight value if needed.

Write CreateDir

Contributed by henriquepacci

If you need to Render the Input, the output and the mask of your rotopaint for Machine Learning purpuses, this node will help to create the directories automatically.

WRITE_HELPER

Contributed by Shuvo

Hello everyone! I am sharing my personal WriteHelper gizmo with my community. It will assist freelance artists who are working from home, on freelance projects, or personal endeavors. This tool helps you automatically select your shot name and version name, and it will create folders automatically. Additionally, you can manually name your precomp. Thanks

YOSHIS_GIZMOS

Contributed by fedekendoka

This Gizmo will give you the chance to modify the diffuse, specular, coat and sss per light, with out having to arrange the nodes. And also you will be able to edit them through a simple interface. You will also have available a mask for the sss, transmission or sheen if you require.

Z-Opticals

Contributed by niko

Creates 3D Chromatic Aberration and Bokeh like in real optics

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