VectorFrameBlend

Frame blend up to +- 5 frames using an average / median / min / max/ plus operation with full motion awareness.

Updated: 5 April 2024

Author: nikowuesti

Compatible Nuke versions: 11.0 or later

Compatibility: Linux, Mac, Windows

VectorFrameBlend v1.1


Blend up to 11 nearby frames together, 
while preserving all detail.
The Gizmo can generate its own vectors or use already
generated vectors from another VectorFrameBlend,
in order to warp the nearby frames into position before they are 
blended via average, median, min, max or plus operations.

VectorFrameBlendNode2

VectorFrameBlendSettings2
VectorFrameBlend Demo

Credits:

  • The smart vector logic behind the 'Generate (Accumulate)' mode is taken from Riley Grays Vector_FrameBlend
  • The 'zipping' logic behind the 'Generate (Direct)' mode is inspired by Erwan Leroys Morph_Dissolve


Changelog:

     Update to v1.1 (March 30 2024)

  • Added temporal radii 3-5
  • Added vector generation mode 'Accumulate'
  • Added vector generation matte input
  • Added vector generation blur possibility
  • Added vector generation overscan fix
  • Added filter option
  • Added log space processing
  • Added unpremultiplied processing
  • Added alpha treatment options
  • Added mask options
  • Removed motion vector pass mode (too inconsistent)

     Release of v1.0 (October 23 2020)

 

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