
**What it does:**
• The same controls NVIDIA shows in its developer panel: global structure and tone, the
model's automask with skin structure, three models.
• A mask input in the usual Nuke sense: a channel that limits where the neural result lands.
• DLAA stage and DLSS upscale (1x to 4x) in front of the neural pass. Upscale first, then
neural render at the output size: visibly more detail than either alone.
• Highlight recovery: scene values above white keep their level and colour.
• Temporal history for stable sequences, with motion from NVIDIA Optical Flow or your own
SmartVector / VectorGenerator vectors, cut detection, replay when you scrub.
• About 15 ms per 1080p frame and 33 ms per 4K frame on an RTX PRO 6000. Tested on GeForce
RTX 5090 as well.
• Nuke 15.1, 16.1, 17.0 and 17.1
The NVIDIA runtime itself is not included (it is NVIDIA's software). A one-click script in the
download fetches it from public mirrors and verifies it; the README covers the rest.
Before / after, five pairs, drag the handle yourself:
https://alesushakou.github.io/sNeuralRender/
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