RGB Keyer like Flame

ah_KeyerRGB – RGB keyer for Nuke, inspired by the Keyer RGB in Autodesk Flame Keys directly on the Red, Green and Blue channels. Please check ah_KeyerYUV and ah-KeyerHSL

First submitted: 27 October 2026

Author: Andreas Hindrichkeit

Website: https://andreas-hindrichkeit.de

Compatible Nuke versions: 16.0 or later

Compatibility: Source

ah_KeyerRGB – RGB keyer for Nuke, inspired by the Keyer RGB in Autodesk Flame Keys directly on the Red, Green and Blue channels. Input is RGB, output is RGBA: the original RGB stays untouched and only the alpha channel is added (alpha = 1 - matte, so keyed pixels become fully transparent).

Features:

  • Flame-style range bars for R, G and B (black to red / green / blue) with draggable markers: tolerance markers below the bar, softness markers above it, keyed range highlighted

  • Four markers per channel (softness from / tolerance from / tolerance to / softness to) with a linear falloff, also editable via sliders

  • "Pick Tolerance" and "Pick Softness" color pickers: the first pick sets the range, further picks extend it.

  • Option to start a new selection

  • Global "Softness (all channels)" slider

  • Per-channel on/off and "Invert matte"

  • Optional linear-to-sRGB conversion before keying

  • No extra channels or compiled plugins needed

Installation:

Copy the ah_KeyerRGB folder to your ~/.nuke directory and add this line to init.py: nuke.pluginAddPath("./ah_KeyerRGB") Restart Nuke. The tool appears under Nodes > Keyer > ah_KeyerRGB.

Developed for Nuke 16/17 (PySide6).

Developed by Andreas Hindrichkeit and Claude.

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