Extract Coverage Pass from render in Arnold & Renderman
The CopyChannels gizmo makes it easy to stream custom named channels into to pipe of nuke.
Creates a tree of lightgroups or illumination passes and recombines them.
This gizmo gives much more control to user 1. User can visualise the the amount of spill removed from the plate. 2. Make your screen to middle gray after removing spill by adjust the multiply. 3. Red Contribution controlling the red amount of de-spill. Mask option give user to apply the red contribution on selected areas. (good for control the skin tone edges)
A combination of Shuffle nodes to return an alpha channel with Stencil and Mask integrated!
Connect CG render .exr (with render layers in it) then you can select the pass you would like to color correct it, or blur it. Any additional functions and feedbacks are welcome in the comment session!
MECudimmanager is a tool to organise UDIM Inputs in Nuke. It can be used to conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.
Allows you to select up to 12 channels to remove or keep and view a contact sheet of the output. Contact me for requests for newer version.
Creates an image with the x/y values on red/green channels.
This gizmo allow to premultiply your RGB correctly even when your alpha doesn't match with own RGB input. Added knob that allow you to blur the edges restored Fixed colorcorrect knob issue