Simple but nice and useful Depth Keyer
This is the Dynamic Remove Node as per request on the front page. Add will add knobs, remove will remove them. Let me know if you experience any bugs.
A simple tool to create a mask from an ID pass.
A matte extract tool for multimatte RGB passes (eg Vray MultiMatteElement)
create aberration without edge error.
Extract Coverage Pass from render in Arnold & Renderman
rename Channels and Layers with Nodes
This gizmo allow to premultiply your RGB correctly even when your alpha doesn't match with own RGB input. Added knob that allow you to blur the edges restored Fixed colorcorrect knob issue
A simply gizmo that allow you to manage better your channels embedded in your input file. V1.1 has been released: - Add Reset Mask button allowing you to put in off all the mask inserted before - Removed issue with 'ret' variable in the script
This basic gizmo simply adds some noise to your alphas around the areas that aren't solid.