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Following the first tutorial for STMaps this second tutorial should give you some idea what else appart from recreating precise lens distortion warps you can do in Nuke using the same set of tools. Assuming you have a 3D scene set up, doesn't matter if it's a Nuke 3D scene or a scene in Maya or Max, it can be a very time consuming task to fix renderings, ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Monday, 16 August 2010 | Hits: 26796
Here at RISE we started using UVMaps to apply camera lens distortion to matte paintings, cg renders and all sorts of footage when there was no (or at least no cheap) way to get the lens distortion value from your favourite 3D tracking application into Nuke. In this first example I'm going to show how to do this - although now there are plenty of ways ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Wednesday, 14 July 2010 | Hits: 56466
This is a reference guide that I wrote in late 2007, and then posted on VFXTalk in about November of that year. As such, it's more based around Nuke 4.8, and I'm sure there's a good amount that probably should be updated. It is all, obviously, only my opinion, and it was also written by me at a time when I had very little Nuke experience... For now, ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Wednesday, 18 August 2010 | Hits: 21772
4. OPERATORS (nodes) In this last part of the Shake to Nuke transition, I'll go through the different categories of nodes in Nuke, and outline some of the biggest differences you may find coming from Shake. For a full description of the available operators/nodes available in Nuke, the user manual is the best reference available. If you come from ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Monday, 23 August 2010 | Hits: 19084
Nuke has its own python math module (nuke.math) that provides support for Matrix, Vector, and Quaternion classes, and useful functions to operate with them. If you need to do any maths involving vector operations in Nuke (like adding or substracting vectors, transforming vectors with transformation matrices, calculating vector reflections, inverse-projecting ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Tuesday, 14 September 2010 | Hits: 192950
Written by Mike Owen, Senior TD, Burrows Nvisage - www.burrows.info In this tutorial, I'll show you how to submit Nuke jobs to the Prime Focus (aka Frantic Films VFX) render management software known as "Deadline". I will assume that you already have a running PF Deadline installation (runs on ALL OS platforms) and that Nuke is already deployed ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Tuesday, 05 October 2010 | Hits: 40199
Welcome to Nukepedia Deep Compositing Colin Doncaster, one of the industry's Deep Data experts,sheds some light on the topic. Can you tell us a bit about yourself and Peregrine? Peregrine is a small company, actually a few companies, located in Dundas, Ontario just west of Toronto. Peregrine Visual Storytelling ...
Section: Tutorials, Interviews and Info Pages | Category: Interviews | Date: Wednesday, 23 November 2011 | Hits: 14524
This is a little trick which I’ve been using for a few years. The aim is to quickly add a sense of depth and motion to a sky matte-painting or photograph. When I first developed this technique I was using 3d Studio Max and its volume select modifier, for this example I’ll be using geo displacement in Nuke. This is an example using this technique ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Wednesday, 07 December 2011 | Hits: 26359
(The following information comes courtesy of one of the research engineers at the Foundry). The Card node implements the PtGUI lens model. The formula used by the Card node is: r_src = a*r^4 + b*r^3 + c*r^2 + (1-a-b-c)*r * r_src is the radius between the source pixel and the center of the image * and r is the output radius from the center of the image ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Tuesday, 10 January 2012 | Hits: 10754
Welcome to Nukepedia Escher - Sphercial Harmonics and more Artixels release exciting new NUKE plugins.Read our interview with Mike Wong Who is behind Escher/Artixels? Hello Nukers, this is Mike Wong, I am the owner of Artixels and the developer of Escher. We are a small boutique based in my home town, ...
Section: Tutorials, Interviews and Info Pages | Category: Interviews | Date: Friday, 12 October 2012 | Hits: 20373
Creating realistic water reflection Preview: When we were working on The Admiral, it become clear very soon, that we will have to deal with water reflection. As obvious, ocean reflection is quite complex, and although rendering reflection in Arnold is quite fast, it will never catch up with speed and efficiency of doing such a thing at compositing ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Thursday, 09 April 2015 | Hits: 25079
Welcome to Nukepedia Big Pipe, Little Pipe Pipelines, open source & developing for NUKERead the Hugh Macdonald interview (CO-WRITTEN BY BEN MINALL) We're here with Hugh Macdonald of Nvizible to talk about pipelines, their use of Nuke, custom development, the thrills and spills of open sourcing tools, relighting, ...
Section: Tutorials, Interviews and Info Pages | Category: Interviews | Date: Wednesday, 27 February 2013 | Hits: 21325
Welcome to Nukepedia NUKE... I am your father Bill Spitzak on how Nuke came to be photo © Dan Alderman Whats your background? I studied Computer Science at MIT, then worked on Personal Computer software for a few years. Then I went to the USC film school, where I first worked on production design, which ...
Section: Tutorials, Interviews and Info Pages | Category: Interviews | Date: Sunday, 18 July 2010 | Hits: 27628
A fairly common question among Nuke users is whether transformation nodes concatenate in Nuke, which nodes do and don't, and how can one tell. The subject can be particularly confusing for artists who had used Shake before and liked the way it gave a visual clue of nodes that were concatenating. So, hopefully, the following guide will shed ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Wednesday, 11 April 2012 | Hits: 41505
Part - I The ZDefocus node is a major upgrade to the ZBlur node. The ZDefous node is used to blur an image according to the depth map channel and gives you ability to simulate blur using depth of field. This node splits the input image into layers. All pixels have the same depth value within a layer. Also, the whole layer ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Monday, 01 July 2013 | Hits: 20223

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