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Following the first tutorial for STMaps this second tutorial should give you some idea what else appart from recreating precise lens distortion warps you can do in Nuke using the same set of tools. Assuming you have a 3D scene set up, doesn't matter if it's a Nuke 3D scene or a scene in Maya or Max, it can be a very time consuming task to fix renderings, ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Monday, 16 August 2010 | Hits: 26796
Here at RISE we started using UVMaps to apply camera lens distortion to matte paintings, cg renders and all sorts of footage when there was no (or at least no cheap) way to get the lens distortion value from your favourite 3D tracking application into Nuke. In this first example I'm going to show how to do this - although now there are plenty of ways ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Wednesday, 14 July 2010 | Hits: 56466
This is a reference guide that I wrote in late 2007, and then posted on VFXTalk in about November of that year. As such, it's more based around Nuke 4.8, and I'm sure there's a good amount that probably should be updated. It is all, obviously, only my opinion, and it was also written by me at a time when I had very little Nuke experience... For now, ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Wednesday, 18 August 2010 | Hits: 21772
4. OPERATORS (nodes) In this last part of the Shake to Nuke transition, I'll go through the different categories of nodes in Nuke, and outline some of the biggest differences you may find coming from Shake. For a full description of the available operators/nodes available in Nuke, the user manual is the best reference available. If you come from ...
Section: Tutorials, Interviews and Info Pages | Category: Written Tutorials | Date: Monday, 23 August 2010 | Hits: 19084

This is a Lat-Long viewer for Hiero & NukeStudio. It supports both mono and stereon(top-down) plates, and will let you view them in cartesian coordinates. You can use the handle to control the view direction and zoom. Please watch the demo video below before using: Demo Video Installation: Drag the contents of the ZIP file into your .nuke ...
Section: Downloads | Category: SoftEffects | Date: Sunday, 26 February 2017 | Hits: 314
This is a simple tool that has applications for creative grading. It remaps the colours of a normal x axis horizontal ramp to the luminance of the RGB channels of the destination image. Multiple colours in the ramp will increase the complexity of the output image.
Section: Downloads | Category: Colo(u)r | Date: Monday, 07 June 2010 | Hits: 777
This is a shader (Material) which adds per-pixel height-field based "displacement" mapping with normal-map lighting support. Because this is a relief-map algorithm no actual displacement occurs and the displacement can only go 'in' to, not 'out' of the object. It works best on flat, closed, convex surfaces (ex. a box) because of the dependency on ...
Section: Downloads | Category: 3D | Date: Monday, 12 July 2010 | Hits: 358
The valueMapper is a small helper node for value range conversions. If you know the linear() expression in After Effects – that’s what it does. You just pipe in your input property, define the input and output ranges and the node will calculate the correct output value for you. If you’ve ever tried linking the rotation of an object (-13.2 to 27.6 degrees) ...
Section: Downloads | Category: Other | Date: Friday, 23 September 2011 | Hits: 326

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