Total: 163 results found. Advanced Search
I've seen several different tools on here seeking to replicate the 'liquify' brush effect. In essence, they're all ways of editing an STmap with a RotoPaint node, and using that to drive an IDistort. This version is pretty similar, but manages to do it with a bit more of a streamlined workflow by placing the relevant RotoPaint knobs onto the main tab. ...
Section: Downloads | Category: Transform | Date: Monday, 15 July 2019 | Hits: 570
Based on Richard Frazer gizmo (http://richardfrazer.com/tools-tutorials/rebuilding-bad-frames-using-oflow/), slightly modified and updated to have more user friendly controls for key framing and uses Kronos instead of oflow as the retiming method. Can be used to patch areas obstructed by objects, requires at least two 'clean frames' for an area. Very ...
Section: Downloads | Category: Image | Date: Friday, 19 July 2019 | Hits: 409
Made as part of student project. Glitch tool - adds moving glitch like effect to images or certain area of an image. Tool has 3 inputs - image, mask and glitchMap. Mask input allows to apply glitch effect to only certain regions and through glitchMap input, you can use your own image to generate different glitch patterns (must be black and white image). Examples ...
Section: Downloads | Category: Transform | Date: Wednesday, 03 March 2021 | Hits: 2028
VIDEO TRAILER: https://vimeo.com/364508565 COMPLETE TUTORIAL: http://www.andreageremia.it/tutorial_expression_node.html https://www.youtube.com/watch?v=TlmOAAueubY&t=144s Some months ago, open the node Expression of Nuke was like to watch the monitor of Matrix movie: crazy symbols without any logic. I was using it just to shuffle the channels from ...
Section: Downloads | Category: Other | Date: Wednesday, 07 May 2025 | Hits: 1373
A tool to manage/remove/optimize deep samples. ### changelog ### 1.0- create various setup to manage deep sample Remove nan/inf samples Remove samples by alpha value Remove samples by layer in pixel *deep sample colormap generated by DeepSampleCount
Section: Downloads | Category: Deep | Date: Sunday, 22 September 2019 | Hits: 319
DeepSampleCount Convert the amount of samples per pixel into colormap visual. Help for troubleshoot, investigate the ground of slow deep tree, or tool development. The setup run by some math & TCL expression, able to run in realtime and fast feedback. It will created a channel called 'deepSample.count', it stores the total samples per pixel. *support ...
Section: Downloads | Category: Deep | Date: Saturday, 14 September 2019 | Hits: 261
Updates 1.3: Fixed: 'exportXY' won't break if camera has a parent axis. Updates 1.2: 1-Added support for nuke camera v001 2-Fixed exportXY on linux for nukev11.1 Usage: 1-sample the viewer and click add point. 2- go to another frame where the feature is still visible. 3-sample the same feature and voila. P.S: to get an accurate result, ...
Section: Downloads | Category: 3D | Date: Wednesday, 18 December 2019 | Hits: 1053
Can stablise and matchmove footage using SmartVectors, no more splinewarp matchmoving ;) Pretty straight forward, and can get some awesome and interesting results with very little technical and interaction from artist. Very fast setup. Select your reference frame Use the Output to choose ST or RBG stlye output Fun hint: Use RBG STABLISE, do a roto ...
Section: Downloads | Category: Transform | Date: Friday, 28 February 2020 | Hits: 317
v1.0 Demo :https://youtu.be/_v-6UR_Mkj4 v1.1 Extract Axis Demo :https://youtu.be/CpcWB1oXdtk v1.2 Density Map Demo :https://youtu.be/EWjjN05bsS8 mScatterGeo supports scattering on geo's vertices and faces in nuke. 2 rotation types availble, 'look At' and 'normals' . Variation of size, rotation, texture and instance geo can be set. changelog 1.4- added 'fail attempts' knob. (check tooltips)(it ...
Section: Downloads | Category: 3D | Date: Wednesday, 24 March 2021 | Hits: 826
Recursive IDistort, produces similar results as Substance Designer's Vector Warp/Morph. Built with Blinkscript, this is a very easy kernel to breakdown for beginners. The code is almost identical to Mads Hagbarth Damsbo's example code in his Foundry talk https://www.youtube.com/watch?v=p3Lv7ThKbUk I find the distortions created from it sometime ...
Section: Downloads | Category: Transform | Date: Thursday, 21 May 2020 | Hits: 467
BlinkScript based node that produces reflections from a world normals aov and an environment map. The node is designed to work with an equirectangular enviorment map with a aspect ratio of 2:1 The mapped environment can be rotated along a 3D axis and a 2D offset. A facing ratio mask can be enabled to produce a more realistic effect. To produce this ...
Section: Downloads | Category: Image | Date: Wednesday, 06 May 2020 | Hits: 214
G_Ripple_V1 The gizmo is based on the mathematical function used to generate ripple waves. This tool uses nuke in-built 'Expression' node to generate the ripple waves. Further modification are done to the function so that the user can control the different properties of the ripple. The basic math fuction used in this gizmo is metioned below: This ...
Section: Downloads | Category: Draw | Date: Sunday, 21 June 2020 | Hits: 927
Node based animation Features Generate standard waves such as sine, triangle, square, random and more Grade animations. This way you can easily modify an existing animation or remap it for different ranges Merge animations using different operations such as dissolve, multiple, min, max and more Loop and retime custom and generated animations Trailer: ...
Section: Downloads | Category: Other | Date: Monday, 22 June 2020 | Hits: 432
BlinkDirBlur is a heavily modified version of nukes DirBlur node. At first it was created just to be faster especially for the radial blurring due to it being written in blinkscript but soon it was aparent the node much more uses. By using the Lengh map input, you can even use this node as a distortion modifier similar to how Frank Rueter's 'glass' ...
Section: Downloads | Category: Filter | Date: Wednesday, 22 July 2020 | Hits: 749
Local Contrast v01 Equalize the contrast of the image to achieve basic tonemapping or delighting. Use to ToneMap an image that has too much contrast. Use to 'remove' the lighting of a texture (and be able to copy it to a non textured area). USAGE: 1. Change the 'Size' to be bigger than the texture you want to keep (best value is obtained ...
Section: Downloads | Category: Filter | Date: Wednesday, 23 September 2020 | Hits: 196

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