Filter RSS

Page:  « Previous 1 2 3 Next »
(0)
Contributor: ploraco

5.23 Kb

Bilateral filter allows you to blur an image while preserving more pronouced details.

09 Jan 2020
160
(0)
Contributor: maxvanleeuwen

6.75 Kb

Repeat and stretch pixels to create digital glitch effects.

12 Sep 2023
1291
(0)
Contributor: maxvanleeuwen

5.83 Kb

Updated version of my original pixelsort plugin - this time in BlinkScript, so it works in newer Nuke versions! And added some new features.

12 Sep 2023
1379
(0)
Contributor: rGray

170.29 Kb

Blink version of nukes DirBlur but with further capabilities involving applying radial, zoom and linear blurs all at once on individual channels.

24 Jul 2020
530
(0)
Contributor: xavinitram

11.61 Kb

Advanced Sharpening and Softening filter. This GPU accelerated filter preserves colours, avoid negative lobes and creates minimal ringing and banding on edges.

08 Aug 2020
1359
(0)
Contributor: ploraco

4.93 Kb

Fast approximation of the Median usable on large areas

01 Oct 2020
241
(0)
Contributor: psor

3.04 Kb

UVProject get rid of the UDIMS values offsetting the UVMap and does what a STMap node does in Blink

10 Apr 2021
108
(0)
Contributor: josh76

5.40 Kb

A simple rank filter operation created in blink

23 Sep 2023
197
(0)
Contributor: rainbowrama

25.56 Kb

Blinkscript powered Z-Defocus to handle astigmatism, cat-eye occlusion, chromatic aberration.

31 Oct 2023
1313
(0)
Contributor: mapoga

59.51 Kb

SSAO - Screen Space Ambient Occlusion Input: - World-space Position - World-space Normal - Camera Not anti-aliased Implemented in BlinkScript. Based on this OpenGL ressource. https://learnopengl.com/Advanced-Lighting/SSAO

31 Aug 2021
208
Page:  « Previous 1 2 3 Next »

We have 3238 guests and 72 members online