Provide more options on Gamma math. Make contrast more easier in color integration. Break the boundary of default Gamma method.
Implementation of various Global Tonemapping Operators
'False Color' or 'Helper' filters (similar to those used in photoshop) to help match plates colour, luminosity and saturation. Place after final merge then grade target upstream using the helper filters to match colour, tone and value.
Enter a Hex / RGB 8bit / Float value to create your desired color.
Simple gizmo for fixing 4:2:2 chroma jaggy artifact.
This Gizmo tries to mimic Adobe's Hue & Saturation effect. Does a pretty good job at it too.
HueTransfer gizmo to convert an incoming element and BG into HSV color space and swap the hues. Useful to blend in glass crack elements and other transparent elements with the BG.
Replication of the ever popular Instagram filters.
Get the average colour values of a pixel or area of pixel over a frame range.
Despill based on IBK