Use ZDepth channel to make the Deep image.
Smoothing the harsh holdout intersection that occurs when the holdout itself doesn't have enough samples.
A version of the DeepCrop node that allows the user to set a falloff for a soft transition. Can be used to gradually fade off anything that reaches a specific distance from the camera (like anything super close). This can for example be usefull to prevent visible 'popping' when a camera moves through geometry.
keymix for deep
DeepSlice use the deep channel to select a slice out of the input image.
CopyBBox for deep image stream
It's a short-cup gizmo to convert quickly a multichannel layer into a deep image stream by normalising the 'distance form camera' channel output by your 3D render software.
This is a Tool for masking by Position - works parallel with a WorldPosition renderchannel AND Deep + Camera
Offset Deep data