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(0)
Contributor: INEEDMONEY

1.14 Kb

Use ZDepth channel to make the Deep image.

22 Aug 2011
1926
(0)
Contributor: DeniSFX

7.62 Kb

Smoothing the harsh holdout intersection that occurs when the holdout itself doesn't have enough samples.

21 Apr 2013
1609
(1)
Contributor: WouterGilsing

11.13 Kb

A version of the DeepCrop node that allows the user to set a falloff for a soft transition. Can be used to gradually fade off anything that reaches a specific distance from the camera (like anything super close). This can for example be usefull to prevent visible 'popping' when a camera moves through geometry.

10 May 2018
1204
(0)
Contributor: lucjulien

4.12 Kb

keymix for deep

05 Apr 2013
904
(1)
Contributor: xmjtx

15.31 Kb

DeepBoolean works like maya's boolean's tool, but for deep in nuke. It works like deepHoldout but more function than that. Intersect mode to keep the deep data inside the geo matte. Subtract mode to holdout the deep data outside of the geo matte. Both support geo matte extrude (erode the terms in nuke) and falloff in 3D space.

10 Jan 2020
712
(0)
Contributor: lucjulien

1.72 Kb

Constant DEEP

19 Apr 2013
702
(0)
Contributor: lucjulien

2.37 Kb

DeepSlice use the deep channel to select a slice out of the input image.

19 Apr 2013
694
(0)
Contributor: vincentlanger

28.11 Kb

This is a Tool for masking by Position - works parallel with a WorldPosition renderchannel AND Deep + Camera

29 May 2018
663
(0)
Contributor: DeniSFX

0.55 Kb

CopyBBox for deep image stream

21 Apr 2013
557
(0)
Contributor: DeniSFX

1.95 Kb

It's a short-cup gizmo to convert quickly a multichannel layer into a deep image stream by normalising the 'distance form camera' channel output by your 3D render software.

21 Apr 2013
526
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