Deep
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1.14 Kb
Use ZDepth channel to make the Deep image.


7.62 Kb
Smoothing the harsh holdout intersection that occurs when the holdout itself doesn't have enough samples.


11.13 Kb
A version of the DeepCrop node that allows the user to set a falloff for a soft transition. Can be used to gradually fade off anything that reaches a specific distance from the camera (like anything super close). This can for example be usefull to prevent visible 'popping' when a camera moves through geometry.


15.31 Kb
DeepBoolean works like maya's boolean's tool, but for deep in nuke. It works like deepHoldout but more function than that. Intersect mode to keep the deep data inside the geo matte. Subtract mode to holdout the deep data outside of the geo matte. Both support geo matte extrude (erode the terms in nuke) and falloff in 3D space.


2.37 Kb
DeepSlice use the deep channel to select a slice out of the input image.


28.11 Kb
This is a Tool for masking by Position - works parallel with a WorldPosition renderchannel AND Deep + Camera

