When standard deep merge fails
Soften or filter deep image by similar matrix method.
DeepBoolean works like maya's boolean's tool, but for deep in nuke. It works like deepHoldout but more function than that. Intersect mode to keep the deep data inside the geo matte. Subtract mode to holdout the deep data outside of the geo matte. Both support geo matte extrude (erode the terms in nuke) and falloff in 3D space.
Convert Position to Deep
A tool to manage/remove/optimize deep samples.
Convert the amount of samples per pixel into colormap visual. Help for troubleshoot, investigate the ground of slow deep tree, or tool development. The setup run by some math & TCL expression, able to run in realtime and fast feedback.
This is a Tool for masking by Position - works parallel with a WorldPosition renderchannel AND Deep + Camera
A version of the DeepCrop node that allows the user to set a falloff for a soft transition. Can be used to gradually fade off anything that reaches a specific distance from the camera (like anything super close). This can for example be usefull to prevent visible 'popping' when a camera moves through geometry.
It's a short-cup gizmo to convert quickly a multichannel layer into a deep image stream by normalising the 'distance form camera' channel output by your 3D render software.
Smoothing the harsh holdout intersection that occurs when the holdout itself doesn't have enough samples.