The shapeArray Gizmo is designed to create a array of mathematical shapes.
Enhance the intricacy of your CG renders swiftly with the ability to fine-tune all your noise patterns and conveniently export them for versatile usage. This tool seamlessly accommodates both 2D and full Deep workflow. By Aitor Echeveste.
Very simple gizmo that randomizes the outline of your shape.
It's a standard Nuke Grain2 node, but with ability to control noise intensity in darks only.
LensVignette is a quick way to setup a realistic vignette. The node defaults to aligning the radial as a circumscribed circle around the corners of the input format matching the behaviour of a real lens. Useful for removing the darkening effect of a vignette as well as adding it.
Grain Node with advanced funcionality to match real film grain.
UV PAINT is a tool that translates the UV informations from a UV map directly into the xy space in the frame, in real time. Painting directly on the UV map you get the current strokes translated into the xy 2D space. In this way you can create a precise roto that will match the strokes on the UV map.
This is a RotoPaint Gizmo, designed for one simple purpose.. removing and adding to a matte. (0, or 1).
Simulates typewriter/terminal typing effect
Generate a RotoPaint node that matches your image