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(1)
Contributor: matvsax

2.53 Kb

This is an user-friendly directional blur. You control it with two points, and unlike the original nuke dirBlur, it doesn't shift pixel !

26 Feb 2015
911
(0)
Contributor: michael

12.76 Kb

A fast (FFT-based) approximation of brute force environment map convolution using a Phong BRDF.

24 Aug 2010
1358
(0)
Contributor: michael

34.81 Kb

Push rgb pixels outwards from a matte edge.

02 Nov 2010
4490
(0)
Contributor: MitchellK

15.95 Kb

Replicates the effect of Bob Roesler's Lens Kernel FFT gizmo, but cheaply.

08 Aug 2019
629
(0)
Contributor: MitchellK

4.84 Kb

A BlinkScript filter to replicate the effect of a dot matrix display, by sampling a filter image based off of an array of a texture input.

05 Aug 2018
572
(1)
Contributor: morefall

11.19 Kb

Extend your edges with Blur nodes become fun! Dynamic creation of 'blur-unpremult' method inside a group.

31 Aug 2020
1009
(0)
Contributor: morefall

9.17 Kb

The big classic Exponential Glow, with iterations dynamic control, quality setting, squeeze value, crop and Mask input. Comp tree optimization.

03 Sep 2020
3149
(1)
Contributor: mort4u

3.12 Kb

This is a little Gizmo i build based on an old Shake Toolset. It gives you full control over the edges of your Alpha Channel. You can extend the inner and outer edges, with full control over gain, individual and full blur, erode and the output. It's easy to use and helped me a lot in the past years while enhancing Green-/Bluescreen comps but also on CG integration. Enjoy!

11 May 2016
1428
(0)
Contributor: mrhowardjones

2.06 Kb

Tool to clean up sensor dirt

21 Sep 2010
271
(0)
Contributor: Niccolo Barbero

688.12 Kb

DUCK is a collection of gizmos designed to help artists. Here you can find: advanced Alpha Edge, Green or Blue Killer for spill suppression,Object id keyer, advanced Luma Keyer, Smart Blur, Denoise, Skin Cleaner, Heat Vision simulation and a Night Vision (infrared) simulation.

29 Dec 2017
1302
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