A fast (FFT-based) approximation of brute force environment map convolution using a Phong BRDF.
Push rgb pixels outwards from a matte edge.
Replicates the effect of Bob Roesler's Lens Kernel FFT gizmo, but cheaply.
A BlinkScript filter to replicate the effect of a dot matrix display, by sampling a filter image based off of an array of a texture input.
Extend your edges with Blur nodes become fun! Dynamic creation of 'blur-unpremult' method inside a group.
The big classic Exponential Glow, with iterations dynamic control, quality setting, squeeze value, crop and Mask input. Comp tree optimization.
This is a little Gizmo i build based on an old Shake Toolset. It gives you full control over the edges of your Alpha Channel. You can extend the inner and outer edges, with full control over gain, individual and full blur, erode and the output. It's easy to use and helped me a lot in the past years while enhancing Green-/Bluescreen comps but also on CG integration. Enjoy!
Tool to clean up sensor dirt
DUCK is a collection of gizmos designed to help artists. Here you can find: advanced Alpha Edge, Green or Blue Killer for spill suppression,Object id keyer, advanced Luma Keyer, Smart Blur, Denoise, Skin Cleaner, Heat Vision simulation and a Night Vision (infrared) simulation.
A simple Opacity node