Filter RSS
4.84 Kb
A BlinkScript filter to replicate the effect of a dot matrix display, by sampling a filter image based off of an array of a texture input.
11.19 Kb
Extend your edges with Blur nodes become fun! Dynamic creation of 'blur-unpremult' method inside a group.
9.17 Kb
The big classic Exponential Glow, with iterations dynamic control, quality setting, squeeze value, crop and Mask input. Comp tree optimization.
3.12 Kb
This is a little Gizmo i build based on an old Shake Toolset. It gives you full control over the edges of your Alpha Channel. You can extend the inner and outer edges, with full control over gain, individual and full blur, erode and the output. It's easy to use and helped me a lot in the past years while enhancing Green-/Bluescreen comps but also on CG integration. Enjoy!
688.12 Kb
DUCK is a collection of gizmos designed to help artists. Here you can find: advanced Alpha Edge, Green or Blue Killer for spill suppression,Object id keyer, advanced Luma Keyer, Smart Blur, Denoise, Skin Cleaner, Heat Vision simulation and a Night Vision (infrared) simulation.
3.57 Kb
TJ_BumpCC_v2 With this gizmo you can swparate the dark and light color. Then you can change which color as you want. Detail Separate the dark and light values by increase the detail knob value. White Increase the brightest part's indensity and fad value by adjust the core knob value. Tweak the edgest spread size by adjusting edge knob value. Then change the color to as which color you want to change. This only for bright part. Black Increase the darkest part's indensity and fad value by adjust the core knob value. Tweak the edgest spread size by adjusting edge knob value. Then change the color to as which color you want to change. This only for dark part.
3.09 Kb
TJ_DetailExtracter With this gizmo you can extract the details from sources. And add some softness if it need. Then can chang it position for change the surface details... Detail Here separe the details from diffuse surface. How mush detail as much need here increase the size knob. And here fad the detail by move the mix knob... Soft Here can make softer that the separeted details from diffuse surface. How mush sofness as much need here increase the soft knob. And here fad the detail by move the mix knob... Position Here can change the detail and softed input position for look development...