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Your search for Jan Wehrmann returned 100 results.

autoComper

Contributed by Jan Oberhauser

Creates a ready to start script on the push of a button

fastExrStart

Contributed by Jan Oberhauser

Creates a ready to start Script with Shuffles for each Channel and preset Merges

FromHoudini2Nuke

Contributed by Jan Oberhauser

Exports Geometry, Lights and Locators into one set-up Nuke-Script.

FromMaya2Nuke incl. Nuke-Import

Contributed by Jan Oberhauser

Exports Geometry(also Sequences), Cameras, Lights and Locators from Maya to Nuke into one Setup Nuke-Scene and keeps the animation on the Channels.

FromNuke2Maya - Export Nuke-Cameras

Contributed by Jan Oberhauser

Exports a Nuke-Camera as a fm2n-File to import it into Maya.

Foundry Nuke 16 is here, but can you run it?

Extrude

Contributed by han cao

A handy tool for making extrude effect in nuke. You can change the position, coloring and shading of the Extrusion. You can also aplly a fake 3d lighting look which looks good enough for simple text and sign stuff. :DD don't extrude too far.

Orbit

Contributed by han cao

Fun little gizmo that gives you the magic of gravity.

ChannelGrain

Contributed by Dan Howard

'Grain' Node with added menu option to be able to select a specific mask channel (replaces the stock 'Apply only though alpha' option).

Slot Machine

Contributed by han cao

A fun little slot machine gizmo with a little bit of graphics to play with in nuke. It works the same way like a real slot machine. https://vegasclick.com/games/slots/how-they-work All assets are included, just unzip it to anywhere and paste in the path in the gizmo.

Pixel_Sweetener

Contributed by han cao

A Pixelize tool that alow you to use different styles of pixel to create screen effect. you also trun the mix to 0 to use it to create blocky effect.

Curve_Visualizer

Contributed by han cao

This little thing takes your curve from the curve editor and put it in your viewer.

STMap_Extend

Contributed by han cao

A small tool that gives you default STMap, with the option to extend it outside the format so if you have stuff to matchmove on the edge of the frame they don't get cropped.

forEach

Contributed by Dan Borufka

Similar to the forEach node in Houdini, our Python script for Nuke makes it possible to apply a set of nodes to an unlimited number of inputs, e.g. Read nodes.

Dive Into Python

Dive Into Python is a Python book for experienced programmers, you can download, view online or buy. To everybody coming from a different programming background then Python I can recommend this book.

EdgeMod

Contributed by Ian Northrop

Grow or shrink the edge of your image using edge pixels, with the option to hold out your new image with the original alpha. Helpful for getting rid of halo'd edges from keys, as well as refining edge-integration with the aid of gizmos such as MagicMerge.

H_CutOut

Contributed by han cao

CutOut - just like how you do it in PS

H_AutoFlare

Contributed by han cao

Automatic flare Generation based on image input.

clock_v2

Contributed by han cao

A simple clock node,with simple visual. Gives you the option to use real time or fake time. With the clock_ctrl with in it your should be able to change the visual pretty easily.

H_Fancy_Switch

Contributed by han cao

FancySwitch - randomize you Switch delicately

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