A defocus fully controllable by maps, powered by BlinkScript
Filter
AL_Defocus (Beta)
Contributed by konobee
Antialiasing Recovery
Contributed by nuki
A method to restore antialiased edges damaged by image filtering
bilateral_v02
Contributed by ploraco
Bilateral filter allows you to blur an image while preserving more pronouced details.
BlinkDirBlur
Contributed by rGray
Blink version of nukes DirBlur but with further capabilities involving applying radial, zoom and linear blurs all at once on individual channels.
BlinkScript Median
Contributed by egbert
This is a BlinkScript version of nuke's 'Median' filter. It does have a size slider that defines the filter region, but besides that it is exactly the same as the BlinkScript example. :)
Blitz Defocus
Contributed by rainbowrama
Blinkscript powered Z-Defocus to handle astigmatism, cat-eye occlusion, chromatic aberration.
CatsEyeDefocus
Contributed by coolya
CatsEyeDefocus is a convolution filter which simulates swirly bokeh.
Demosaic
Contributed by nuki
Simulate demosaicing artifacts of a Bayer CFA
EnvironmentBlur
Contributed by hpduiker
A Blink kernel that will blur spherical HDR panoramas.
ErodeRound
Contributed by ErwanL
Erode Filter with a Round kernel, supports fine controls and color preservation.
G_Toon
Contributed by guillej.rodriguez
This filter Quantifies the image color to create a Cartoon look.
h_PixelSort
Contributed by malu05
This is a pixel sorter effect created in BlinkScript.
Median_AB_blinkscript_v01
Contributed by ploraco
Fast approximation of the Median usable on large areas
PixelRepeat
Contributed by maxvanleeuwen
Repeat and stretch pixels to create digital glitch effects.
PixelSort
Contributed by maxvanleeuwen
Updated version of my original pixelsort plugin - this time in BlinkScript, so it works in newer Nuke versions! And added some new features.
pScatterStrokes
Contributed by Plemouss
This is a tool that creates brushstrokes following 3D informations (camera, pworld and nworld) to orient properly. It is still very unstable and experimental. (I'm not that confident with coding in blinkscript and I think I hit the limitations of it there...). Works on my computer GPU is : nvidia GTX 1070 ADVICE : disable blink cache in the preferences (hardware tab)
Rank Filter
Contributed by josh76
A simple rank filter operation created in blink
SSAO - Screen Space Ambient Occlusion
Contributed by mapoga
SSAO - Screen Space Ambient Occlusion Input: - World-space Position - World-space Normal - Camera Not anti-aliased Implemented in BlinkScript. Based on this OpenGL ressource. https://learnopengl.com/Advanced-Lighting/SSAO
UVProject
Contributed by psor
UVProject get rid of the UDIMS values offsetting the UVMap and does what a STMap node does in Blink
X_Aton
Contributed by xavinitram
This tool is an advanced variation on the God Rays node. It creates volumetric lighting effects with more realism. It supports soft and diffused light rays created by area lights and volumetric lights. It supports Nuke 3D Cameras, Point Lights and Axis to have a better control of the direction of the illumination.
X_Sharpen and X_Soften
Contributed by xavinitram
Advanced Sharpening and Softening filter. This GPU accelerated filter preserves colours, avoid negative lobes and creates minimal ringing and banding on edges.