J_Mullet_ChoppingWood

A demo script for the Mullet toolkit found in J_Ops. This script demonstrates basic use of constraints, motors and pre-shattered bodies to achieve a system of interactions.

Updated: 19 November 2013

Author: jackb

Compatible Nuke versions: 6.3 or later

Compatibility:

choppingwoodThis download is part of a series of example scripts which are available for the Mullet toolkit from Nukepedia. It requires J_Ops 2.0v1 also available from Nukepedia as well as Nuke6.3v8, available from the Foundry's website.

This script demonstrates:

-basic use of constraints (1 body to attach an object to an absolute position in the scene)
-constraint motors, to drive movement in a force-less scene.
-pre-fractured objects.
-optimising scenes to not use constraints (so as to significantly reduce simulation time) by instead opting for animated forces as a replacement for gravity.

Emphasis is on simple Mullet use cases - scenes, shaders, materials, lighting, etc are not fleshed out. If you make useful improvements feel free to share back via the nuke users list.

Thanks to Bodo Keller for pre-fractured model in use in this script.

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