This node lets you combine two different transforms and seamlessly blend or animate between them.
Transform
Blend Transforms
Contributed by Johannes Kretschmer
C_SMARTSTABLISE
Contributed by Chris Charlton
Can stablise and matchmove footage using SmartVectors, no more splinewarp matchmoving ;)
Camera Shake 2D
Contributed by Johannes Kretschmer
This node creates a simple 2D transform based camera shake. In addition to nukes inbuild one this node offers a primary and secondary fully customizable camera shake which gives much more human like results. Also it gives global options to control all parameters at once aswell as exluding x,y and rotation individually.
cm_smooth_stretch
Contributed by Chris McCrowe
Built this from the memory of a node I loved at ILM Vancouver. I can remember who made it originally. Thanks for the idea. It is just another stmap warping gizmo expression linked to a ramp. Can we useful if you need a little extra overscan for a camera shake or something.
DL_Syn2Trackers
Contributed by Danilo de Lucio
Convert the 2D Trackers from SynthEyes to Nuke.
Iterations offset
Contributed by Jordan Boulais-Richard
multiple transform masked offset
pointScatter
Contributed by Jordan Boulais-Richard
scatter a iterations of a sprite from a point
RotoFury // Trackerfury
Contributed by Magno Borgo
These Nuke Toolsets/Scripts will leverage the power of Motion Vectors and allow you to create Trackers and Rotos.
StickIt V2
Contributed by Mads Hagbarth Damsbo
StickIt is a 2D Warp Match-Moving tool, for matchmoving on (from a 2D perspective) non-ridgid surfaces. Require NukeX
Tile Texture
Contributed by Johannes Kretschmer
This node lets you tile textures while increasing the resolution at the same time. This way tiled textures don't decrease in resolution.
Vector Matrix Toolset
Contributed by Mathieu Goulet-Aubin
Basic operators to work on vector3 and 4x4 transform matrices. Each pixel have its own vector and matrix data. Building blocks to create more complete tools.