This position toolkit is based on Deep2VP to create and work in 2D compositing instead of Deep. The toolset has PosMatte, PosPattern and PosProjection, the function and workflow is the same as DVPMatte, DVPattern and DVProjection in Deep2VP.
Pos Toolkit
Updated: 14 September 2020
Author: xmjtx
Compatible Nuke versions: 10.0 or later
Compatibility: Linux, Mac, Windows
Demo Video :
ToolGuide
https://youtu.be/0K3Inzt00lE
v1.2 update
https://youtu.be/n2TvdA-fElI
This position toolkit is based on Deep2VP to create and work in 2D compositing instead of Deep. The toolset has PosMatte, PosPattern and PosProjection, the function and workflow is the same as DVPMatte, DVPattern and DVProjection in Deep2VP.
Input of all these nodes must contain world space position data and alpha. If you need to convert position camera space, can use PNZ Suite to do the job.
PosMatte
creates 2.5D matte from position data. In this node, it has 3 matte shape and 5 different ways to place the matte.
PosPattern
can create 7 different patterns through position data.
PosProjection
can do camera projection with position data. This node requires a camera, texture is optional (it is because it also can output UV maps). Camera can be a custom one, but usually for CG patch fix will use the shot camera to avoid line up perspective manually. It's because the node will calculate FOV of the camera for projection.
changelog :
1.2
'PosMatte'
- fix '2D sample' will break animated '3D pos' knob
- fix 'cube3D falloff' separation
- fix matte: cube pivot, also in 3D preview
'PosProjection'
- support overscan